- Joined
- Apr 18, 2016
- Messages
- 396
Hey! I haven't been really active in modelling, but I've gotten back on track!
This'll be where I put my W.I.P pictures and such. I used to do individual threads for each model I made, but this will be much easier and more accessible than that.
Bongo Bongo model can be found here
Skull Kid model can be found here
Poe model can be found here
Shredder model can be found here
Thanos model can be found here
This'll be where I put my W.I.P pictures and such. I used to do individual threads for each model I made, but this will be much easier and more accessible than that.
This is the beginnings of a model of a hand,
I'm thinking of making two models outta this, either this boss from Zelda: Ocarina of Time
or the Wall-master enemy from the same game
Update 1.1
Okay I have the overall shape of the hand, and will probably finish it soon. Just needs depth on the front of the hand.
Update 1.2
The hand portion is done pretty much. Just needs a few tweaks and polish, overall shape and depth is complete.
Update 1.3 Starting up on the body, not much of Bongo Bongo yet..
1.4 I polished up the hand model. Gonna start finalizing the body mesh.
(Not showing a picture, because It doesn't look much different)
Update 1.5 Finally made some headway. It's starting to look more like Bongo Bongo.
Update 1.6 Finished up the arms, just need the head.
Update 1.7
Starting to make the head, it needs the eye and the "flower skin thingies" still. After this is done it's just putting the puzzle pieces together to finish the base model.
Update 1.8
Okay, now it's time to fit the pieces together now that I have the head portion.
Update 1.9
Base model (for the most part) finished!
2.0 Model textured, starting animation.
I'm thinking of making two models outta this, either this boss from Zelda: Ocarina of Time
or the Wall-master enemy from the same game
Update 1.1
Okay I have the overall shape of the hand, and will probably finish it soon. Just needs depth on the front of the hand.
Update 1.2
The hand portion is done pretty much. Just needs a few tweaks and polish, overall shape and depth is complete.
Update 1.3 Starting up on the body, not much of Bongo Bongo yet..
1.4 I polished up the hand model. Gonna start finalizing the body mesh.
(Not showing a picture, because It doesn't look much different)
Update 1.5 Finally made some headway. It's starting to look more like Bongo Bongo.
Update 1.6 Finished up the arms, just need the head.
Update 1.7
Starting to make the head, it needs the eye and the "flower skin thingies" still. After this is done it's just putting the puzzle pieces together to finish the base model.
Update 1.8
Okay, now it's time to fit the pieces together now that I have the head portion.
Update 1.9
Base model (for the most part) finished!
2.0 Model textured, starting animation.
Bongo Bongo model can be found here
Okay, I want to work on another model, since I've had a lot of free time lately, so might as well start a new one.
This one I'm excited for and I've been wanting to make this one for a while.
I already have the mask for the Skull Kid and I just need to make the body.
I got the legs already!
Update 1.1 Finishing up on the legs of the base model, starting to lead up to the main body.
Update 1.2 Got the torso done, just needs hands, head, hat, and mask (which I already have done.)
Update 1.3 Finished with the base model, might need some polishing, but it's done nonetheless.
Update 1.4 Early Texturing of the model.
Update 1.5 Late Texturing of model + pose.
This one I'm excited for and I've been wanting to make this one for a while.
I already have the mask for the Skull Kid and I just need to make the body.
I got the legs already!
Update 1.1 Finishing up on the legs of the base model, starting to lead up to the main body.
Update 1.2 Got the torso done, just needs hands, head, hat, and mask (which I already have done.)
Update 1.3 Finished with the base model, might need some polishing, but it's done nonetheless.
Update 1.4 Early Texturing of the model.
Update 1.5 Late Texturing of model + pose.
Skull Kid model can be found here
Okay, I've kept this one somewhere in the gutter for a bit, since I never really wanted to finish it, but I don't want it to go to waste so I decided to return on this one. This is a Poe from Ocarina of Time and the base model is already done. I'll just use the shade arms for it. This one won't take as long to make since, I already have the base model done, and it doesn't need a lot of work on the texture.
1.1 I'm pretty satisfied on how the texture looks. I'm gonna make a few tweaks to it, but overall it looks pretty similar to the source material.
1.2 The Shade arms actually work pretty well.
1.3 I've got the Stand animation done. Also made the eyes have team color. (Ignore the cursor in the gif.)
1.5 Animation progress
Attack 1:
Attack: 2
Stand: 2
Walk:
Walk Fast:
1.1 I'm pretty satisfied on how the texture looks. I'm gonna make a few tweaks to it, but overall it looks pretty similar to the source material.
1.2 The Shade arms actually work pretty well.
1.3 I've got the Stand animation done. Also made the eyes have team color. (Ignore the cursor in the gif.)
1.5 Animation progress
Attack 1:
Attack: 2
Poe model can be found here
This will be the first Non-Zelda model in a while, but I'm excited to work on this one nonetheless. This is The Shredder (From the 2003 TMNT series) who is the main antagonist for most of the TV series. He's one of my favorite villains and I felt the urge to try to make something like this for a while.
Update 1.0: Here's the start of the the Helmet
Update 1.1: I have the Helmet mesh done + shoulderpads,
and also the sword that he'll use.
Update 1.2: Here's the progress on the body. I'm not sure if this is acceptable, but I'll wait until I give this model proper textures.
Update 1.3: Alright, i think that the base model is done. I need to find proper textures though. Shouldn't be too hard right?
Update 1.4: Alright, made more tweaks to the model to make it less blocky.
Update 1.5: Rough Texturing of it. (Not counting the sword)
Update 1.6: Redid legs, and changed a few things.
Update 1.7: Bone Structure.

Update 1.0: Here's the start of the the Helmet
Update 1.1: I have the Helmet mesh done + shoulderpads,
and also the sword that he'll use.
Update 1.2: Here's the progress on the body. I'm not sure if this is acceptable, but I'll wait until I give this model proper textures.
Update 1.3: Alright, i think that the base model is done. I need to find proper textures though. Shouldn't be too hard right?
Update 1.4: Alright, made more tweaks to the model to make it less blocky.
Update 1.5: Rough Texturing of it. (Not counting the sword)
Update 1.6: Redid legs, and changed a few things.
Update 1.7: Bone Structure.
Shredder model can be found here
After watching Avengers: Infinity War, and seeing how awesome of a villain Thanos was, I felt inspired to do a model of him, since nobody else has.
Update 1.0: I wanted to make the Gauntlet detailed since its an important part of Thanos.
Start of the Fingers:
Update 1.1: Just need the thumb now.
Update 1.2: Infinity Gauntlet Base Model Finished
Update 1.3: Infinity Gauntlet Textured:
Update 1.4: Body Progress, needs the head
Update 1.5: Added Head, and a few more detailes:
Update 1.6 Added NEW Head (Thanks to @Tauer) and Tunic. + Textured
Update 1.0: I wanted to make the Gauntlet detailed since its an important part of Thanos.
Start of the Fingers:
Update 1.1: Just need the thumb now.
Update 1.2: Infinity Gauntlet Base Model Finished
Update 1.3: Infinity Gauntlet Textured:
Update 1.4: Body Progress, needs the head
Update 1.5: Added Head, and a few more detailes:
Update 1.6 Added NEW Head (Thanks to @Tauer) and Tunic. + Textured
Thanos model can be found here
Getting back onto the Zelda train, I'm going to make an iconic character: Ganondorf. I'm going to be making the Ocarina of Time incarnation of the character.
Update 1.0: Legs and start of the torso:
Update 1.1: Added Belt + Start of Torso:
Update 1.2: More progress on the torso needs arms:
Update 1.3: Added arms and Neck, just needs the head and a few more details, then I'll be ready for the texturing process:
Update 1.4: Added Collar, Cape, and sword. Needs head (hardest part)
Update 1.5: Early Texturing, some cleaning up to do all around.
Update 1.5.5:
Some touch ups all around
Update 1.6:
Overhauled most of the textures and made parts more detailed and fleshed out.
Update 1.0: Legs and start of the torso:
Update 1.1: Added Belt + Start of Torso:
Update 1.2: More progress on the torso needs arms:
Update 1.3: Added arms and Neck, just needs the head and a few more details, then I'll be ready for the texturing process:
Update 1.4: Added Collar, Cape, and sword. Needs head (hardest part)
Update 1.5: Early Texturing, some cleaning up to do all around.
Update 1.5.5:
Some touch ups all around
Update 1.6:
Overhauled most of the textures and made parts more detailed and fleshed out.
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