It would only be for Melee, Ranged, Casters, Dragons and maybe Wolfriders (maybe they would be either Raiders or Farseers).I must say I am impressed by the ability choices, and overall build. I assume we could choose melee, ranged and caster units ingame? And probably it would be as a quest thing?
Peon capture was meant for mission 3 only. Originally in this mission you started with 3 unupgraded towers. Because of Warcraft 3 gameplay, orcs can't upgrade towers so instead I concieved the idea of the Towers and the Great Hall being neutral and you having to capture them with Warsong Peons (Grom and his clan would come to Gratar, Dentarg and Kargath's aid after the Thunderlords betray them). Also a Mak'Gora between Grom and Hurkan would happen in that missionI really like the whole idea you had there, it seems like it could've been a true masterpiece. Some abilities might be unbalanced, such as the peon capture building, but perhaps that was meant for a specific scenario.
I haven't managed to read the full book as I was getting bored and scared of how I could follow the book lore while also having the original mission intros and missions play out. You can also see that I really lack terraining or cinematic talent. Also I am a busy guy.Might I ask, what went wrong with this campaign not reaching completion? It really has potential, possibly on par with some of the best campaigns here. Especially if it's based on a novel or a book.
I haven't managed to read the full book as I was getting bored and scared of how I could follow the book lore while also having the original mission intros and missions play out. You can also see that I really lack terraining or cinematic talent. Also I am a busy guy.
Oh, but some originality never hurts a good gameplay! So don't be afraid if you want to get a little creative and go out of the way for the sake of better gameplay.
Ahh.. Yeah I can understand busy, but still, you seem to have the foundation in order, all you're lacking here is to put it together to a proper campaign.
I wanted to do Horde first then work on the Alliance. I had ideas for that campaign too. In this campaign you only play the orc missions of Warcraft 2 Expansion so no race switching between missions.Was this strictly a Horde campaign or at which point would you play Alliance?
Was this strictly a Horde campaign or at which point would you play Alliance?
Good luck, if you ever decide to finish itI wanted to do Horde first then work on the Alliance. I had ideas for that campaign too. In this campaign you only play the orc missions of Warcraft 2 Expansion so no race switching between missions.
You got legendary users commenting, I'm telling you this had potential!
I have made a few campaigns based on books in my time ... Using WC3 style gameplay with a mix of WC2 and the novel is exactly what I would have done. If you need any advice I would be glad to give it. One thing I can say right away is, do gameplay first. Forget cinematics, terrain and details. If you know the story, tech-trees and general gameplay idea for each map, make the maps (one at a time) playable. Once you have something to play with, motivation increased dramatically, at least for me. It allows allows you to change gameplay as necessary without being bothered by terrain.
I hate the AI editor so I use triggers instead. This leads to some other complicated mess* but for simple things it works.Thanks for the insight. You are a huge inspiration for my idea. I really like how you made the Lord of the Clans and Day of the Dragon campaigns and I wanted to do something similar. I will try to make gameplay first. The only problem with gameplay is that I'm not really sure how to make AI scripts.
True but your campaigns aren't that melee heavy. I advise using the AI editor at least for the basics or occasional stuff like spell casting, expanding, nothing complex though.Yes. I am also in serious need of some AI tutorials. Maybe I will get into it more with Reforged. As a basis I see my proposed steps as sufficient. A map can work with that and abilities and strategy can be added later.
Training, building and upgrading will have QWER hotkeys.Just one thing please implement the QWER hotkeys for spellcasters,heros and units with abilities alike...Its far more easier to manage them that way.
I think QWER is the modern standard for hero and unit abilities, as can be seen in MOBAs, SC2 campaign (Kerrigan), or modern WC3 campaigns. It may be because I am left-handed but I also feel more comfortable using QWER instead of ZBVC. Also, on german keyboards the positions of Y and Z are swapped. When creating hotkey layouts I use XBVC for the bottom row, but only for tech-trees/units that have more than one row.Training, building and upgrading will have QWER hotkeys.
Hero and unit abilities will have ZXCV hotkeys
Edit: I myself play Warcraft III with QWER/ASDF/ZXCV hotkeys so in my opinion it's better if I make the hotkeys for the abilities ZXCV.
I know what you are saying, but most of the spells are already bound to ZXCV. It was the first thing I've done with every spell I've made. I might redo the bindings, but it's not a priority. Also I want to make it compatible with my setup, so I don't use F since that's the Plus Button. The middle spells would be T and D. (you can see this on Dentarg which has his Copy Spell bound to T)@OutsiderXE Sumed it up but I'd like to add some additional stuff.
For one QWER is more comfortable sinc its closer to hotkeys 1 2 3 4 5 the one we use to asigne controll groups and closer to attack,hold and stop hotkeys which makes it more easier to control larg armies...Not to to mention it can be coupled with hotkeys D and F for the other two spells.
Overall a QWER for spells would be more optional imo.
It was originally labeled unfinished, because I didn't want to continue with it, but I got positive feedback so I started working on it and kept updating it. So I had to change the name to WIPReally? A WIP can now be submitted in the map section? I think the rules hasn't been changed yet.
I guess we have the Map Development Section where you can get feedbacks while updating and polishing MAP WIPS.It was originally labeled unfinished, because I didn't want to continue with it, but I got positive feedback so I started working on it and kept updating it. So I had to change the name to WIP
You mean a lot to be desired . I am not a great map maker, so I tried to keep things simple. Though looking at the Warcraft 3 original campaigns, I saw that its cinematics weren't very complex either. So in terms of cinematics I think they are not that bad. I tend to make maps smaller than they should be. So I have trouble fitting side quests.lack of side quests does leave a little to be desired though
Which I suspect is intentional due to the simplistic nature of the original Beyond the Dark Portal campaign. As well as having the gameplay be more warcraft 3 based than warcraft 2 based, I was never a fan of the original two games in terms of balance.
Try to open it with the latest ptr version thenI am, I auto update just entering Bnet.
You mean a lot to be desired . I am not a great map maker, so I tried to keep things simple. Though looking at the Warcraft 3 original campaigns, I saw that its cinematics weren't very complex either. So in terms of cinematics I think they are not that bad. I tend to make maps smaller than they should be. So I have trouble fitting side quests.
Well it's a bit hard to turn Wc2 missions into Wc3 onces since they are non linear (in mission 2 you can walk into the enemies base before rescuing the thunderlord base) and have little to no terrain other than water, rocks and trees. Though it's also a good thing because I have the map layout already created, I just need to replicate and improved. Also I want to make the storyline more coherent (Mission 2 Allies with Thunderlords, Mission 3 Thunderlords are enemies without explanation is very strange and it is very strange how I tried to explain it in the cinematic)
I will do updates from time to time, but I think Chapter 3 will be the last chapter that gets fully Completed. I might make an Interlude and a rough Chapter 4, but won't work too much on in sadly.
Hive Rule said:5. Complete Release
When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development. Furthermore, do not upload maps and use it as a request thread. If you want a user to add something to your map for you (system, etc.), then please make a thread in WEHZ.
Sorry man. I wanted to release this as an incomplete project so someone may download it and continue it. But now I've started working on it. What do you want me to do? Take it down until I finish it? If it's possible to hide it, I will until I finish it.Just a reminder:
Alright. Good idea. Though it will take some time until I finish it. If I make a full release with just 3 Chapters, 2 Interludes that work as intentended, and I hide the Unit Tester will it count as a finished release?Putting this in awaiting update for now then. Please finish the remaining maps.
Be sure to use latest patch and be sure to put it in Documents\Warcraft III\Campaigns. If you are doing everything correctly then I have no idea what could be wrong. I have never encountered this problem with any campaignI test this campaign and its have bug
I cant see this campaign in Custom campaign of game
But otjer campaigns not have problem
So other friend tell its just my problem
Or all have problem? /