Sword of Narzul - RPG Campaign
Created by Matthias Oscity
This is a serious beta releasing, because I would like to post my campaign in the maps section of this site. If someone reads this text and plays my campaign, please write me a private message or post right here.
This are the things to test:
- Difficulty of Enemies in each map (Are Boss fights, Creeps and the undeads adjusted to the game progress / hero level?)
- Are the spells balanced?
- Are the heroes balanced with the gameplay? Or is one hero much stronger than others?
- Does any trigger/script happen twice? (i.e. a message is pops up 2 times)
- Does no Quest-Guy die? i.e. can I kill the optional quest guys before discovering the optional quest, and the quest can be completed anyway?
and whatever else you think is not good or could be made better, please tell me. Any improvements are welcomed!
>>> DOWNLOAD HERE 1.4b (2.5.2014) <<<
(and put it into ~/WarcraftIII/campaigns)
Chapter 1 - Rise of a Warrior
You start as one of 6 heroes in the duty of Lordaeron. In the first years everything seems alright and nothing special happens. On your graduation day, you decide to visit the capital city, but just as you walk out the village, a dark rider rises before you and speaks of bad omens about Narzul! You tell this to the king, and he sends a small army to the ruins of Narzul to look at the situation there.
The Gates of Narzul are shut, so you have to get the magic keys to open it and reclaim the city! But while you're killing all the undeads, an undead fleet sets sail with the holy artifact of Narzul: the Sword of Narzul! They would've have slipped away, if you didn't oppose the orders of Lordaeorn and followed them right away.
Chapter 2 - A Long Search
Many Days pass by, until you reach a new continent. Strange people trading with murlocs live there in High Collie Bay. In order to find out where the undeads are, you have to ask the murloc clan leader Yozshura for advice. But he helps you only if you help them.
When you managed to do those things, you'll be told where the undeads are. So you go there and destroy everything again, but you can't find the sword. So you have to follow a narrow path to the north.
Chapter 3 - The Fortress
The days start to get darker with every day, and everyone on this new continent feels a presence of a dark magic growing somewhere in the neighbourhood. In the last chapter, you have to do one last task to prove your skills and show that you are ready to fight the nameless dark. Are you strong enough to defeat the dark rider and call the sword your own? Try it out now!
- RPG Campaign
- 6 Different Heroes
- Stat-Based Spells
- Add Custom Spell to each Hero (customize Hero Spells)
- Custom Spells (Circular Impulse, Judgement, Axe Throw, Rockfall, 300)
- Hidden Treasures
- Many Optional Quests
- Recruit Mercenaries (Trolls, Ogres, Humans, Murlocs, Dragons)
- Artifacts which can be fusioned to legendary items
- Ring Of Blood Competition (Chapter 3)
- Worth to play at least twice!
Hero Selection / Interface
Action / Fight
Cinematic Sequence (Trolls)
Ring of Blood
1.4b Hot Fixes
Increased Damage of Soul Burn, Decreased Life Transfer of LifeDrain
Item Summon Doom Guard, Scepter of Master'ys Item Command and Finger of Death (item) is now adjustet to each map
The Area Attack of hired (Black, Red or Green) Dragons doesn't anymore attack friendly units or heroes
1.4a Hot Fixes
Gryphon Rider in Map 2 removed
Quest Message Text "Survive" corrected
Troll Berserkers which can be summoned with the Ancestral Staff are now as strong as the enemys (and not default attributes)
Soul Burn Fix
Increased XP Gain in Chapter 1 a little bit.
Level 6 Spells (Earth Spirit, Rain of Chaos, Shadow Walk, Stampede, 300, Flame Strike) have now 3 levels and are adjusted to each map.
Decreased Cooldown of Judgement and Circular Impulse (-10sec)
Added new Spell to learn in Step II of Hero Selection: Rockfall - Thanks to Paladon!
Axe Throw Spell throwed only 3 axes instead of 4 in level 4 and 5.
Chapter 2: Gnolls don't respawn anymore, because the quest is about erasing the clan.
Chapter 1: Less soldiers of Lordaeron help you attack the undeads now, and only if you are in the base.
1.3a Hot Fixes:
Judgement Spell did not work together with Firebolt (Blood Mage), thus Firebolt was replaced with Soul Burn.
Chapter 1: Undeads were too strong, and "Lordaeron sends soldiers"-Trigger did not turn on.
Hero Selection System improved:
- Added new spells: Each hero can choose one of 5 new spells in the beginning. Credits to Uzumaki.minato (Arisato) for his Circle Impulse and Judgement Spell and Bluebay for his Axe Throw Spell!
- Choose your own name: You have to give your hero a name!
Anti Cheat System implemented
Several Quest Bug fixes
Quest Story improvements (unlogical dialogs)
Items and Abilities of all Creeps and Creatures adjusted
Added some common Abilities (War Stomp, Blizzard etc) to Creeps to make it more "interactive".
Increased Life and Damage of enemy creatures and buildings (the game is in overall harder now)
Chance to drop Gold (50) decreased
Chapter 1: Lordaeron helps you attack the undeads (which are much stronger now)
Chapter 3: Added a new Cinematic Sequence 'Greeting the chieftain'
Chapter 3: Added new Quest: Shamanic Totem
Chapter 3: The Orcs of Ogranosh help you attack the undeads only if you helped them before (Speed Run ? =))
Chapter 3: 'The Ritual' Quest (the quest where you learned in the earlier versions a new spell and the item fusioning) is now optional. You just learn how to fusion artifacts now with this quest.
(Almost) All Spells are stat-based now.
Replaced the second (2.) chinafarmer with a merchant (mobile shop).
Optional Quest Requirements can be done before discovering that quest, and the quest can still be accomplished =)
Custom Experience Gain added (displayed with floating text above dying unit)
Bug Fixes for Main Quest Row in Map 3.
Ogre King in Map 1 is now weaker.
Artifact Costs reduced by 3000gold and 100lumber (each).
Terrain (details) increasement in map 1 and 2.
Zeppelins have more HP/Life
Several pathing blockers were added to map 2, to define a path ("how to go through this map")
Added additional part to side quest 'Deathknight' in map 2
Added additional part to side quest 'Cornered' in map 2
Little Bug Fixes (Language etc.)
Tomes of Agi/Str/Int cost now 500 / 1000 Gold.
Pure Troll Blood should drop from every troll, when quest activated
Recipe Store added to Map 1& 2
Undeads generally stronger
No Trolls respawn on Troll Mountain anymore (Map 1)
All Zeppelins Movement Speed raised to Max (522)
All Heroes Movement Speeds raised to 350
All units in camp before Narzul help to attack
Beastmaster Collision Radius reduced
Quantity of Murloc enemies in Map 1 (Stolen Goods Quest) is now reduced
Chinafarmer has now 100000 HP
Boots of Speed (+300) removed (because 350+150=500 already)
Manual of Health, Tome Of knowledge, Buy Gold Coins / Lumber-Items added to Special Merchant Shop
Find more here: Map Description - Templates