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Dwarf Campaign Released on www.dwarfcampaign.com

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All the dwarf campaign adventures have now been gathered together, improved significantly, and released as a campaign file! The campaign includes also a completely new credits map. The campaign is available at:

www.dwarfcampaign.com



Includes

1. Defenders of Dwarvenkind
2. City of the Seven Mithril Golems
3. Temple of the Old Gods
4. Credits map


The site includes features, information, hints and tips, dwarf art, and even our very own forum! Easy installation by using installer files! For Khaz Modan! For Ironforge!


Changes

General Changes
- Updated the background story of the undead attack
- Added a credits map to the campaign
- All chapters have the same statistics for units
- All chapters have a linear monster level system
- The campaign stores data between chapters (the dialogue speed setting and some variables about the story elements)
- All unit and upgrade build times have been reduced to 1/3
- All building build times have been reduced to 1/2
- All chat commands now start with "-" instead of "/"
- Fixed a bug in which pressing ESC during cinematics could prevent the game from resuming normal play
- Added a dialogue speed indicator to the dialogue speed menu

Chapter 1: Defenders of Dwarvenkind (Release Version 4)
- Completely revised the undead AI. They no longer attack in waves, and use random attack groups.
- Lich King's Chosen now patrol the area around the undead base
- Added new introduction texts
- Revised sewers layout
- Revised mines layout
- Other minor layout revisions
- The introduction can now be skipped
- There is now cinematic about the lights at the end of the mine corridor
- Modi Stonerunner can buy Goblin Spyglasses, which allow you to to monitor the undead.
- Goblin Landmines take some time to arrive
- Added an ogre mercenary encampment
- Added an Instant Action mode, which is initiated by typing "Baruk Khazad ai-menu"
- Minor balance changes

Chapter 2: City of the Seven Mithril Golems (Release Version 5)
- The introduction can now be skipped
- Cornulagon the Devourer is no longer spell immune
- Improved Tyrin's Prototype's Doomsday Grenade ability
- Fixed a bug that prevented you from buying siege engines and Tyrin's Prototypes at the same time.
- Updated the end cinematic dialogue to match the new campaign introduction
- You now gain experience when you find the Barrage upgrade for siege engines
- Reworked Faceless One Mindflayer's Project Image ability
- You can no longer build Gnoll Assassins in this chapter

Chapter 3: Temple of the Old Gods (Release Version 3)
- Thorp Blackpaw has now a custom model
- Reworked the Inner Sanctum
- Reworked the Emerald Gates puzzle
- Reworked the Dark Speech Appendix
- Added a custom icon for Gnoll
- Gnolls have now Gnoll as their worker icon instead of Peon
- Changed several dialogues
- Removed several dialogue lines
- Removed the cinematic that described the Old Gods
- Added doodads to several rooms and changed their terrain textures
- Fixed a bug that could prevent two players from playing the adventure online
- Fixed a bug in which the Well of Corruption could damage invulnerable units
- Fixed a bug with the cinematic in the dragon skeleton room
- Fixed a bug that could prevent the end cinematic from displaying correctly
- Fixed a bug in which revived heroes did not appear from the Interdimensional Portal
- Space Amoebas have now correctly Small armor instead of Large
- You can no longer build Altar of Kings and Altar of Yee'Naghu
- Hero XP penalty set to 35/30/25/20% (depending on difficulty), down from 50/45/30/35
- Minor balance changes
 
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