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Dwarf Campaign Release 2 is Out!

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DWARF CAMPAIGN - RELEASE 2

Chapter 1: Defenders of Dwarvenkind (Release Version 5)
- The undead attack is now harder, attacking with a 60 food army + heroes,
up from 42/48/54 per difficulty level
- The undead wave composition now improves over time
- Reduced the time of the undead attack to 10 minutes on all difficulties
- Malbodion is now level 7, up from 6
- Death Knight and Lich (if present) are now level 6, up from 5 and 4
- Fixed a bug with the undead AI script that could prevent the undead attack
from taking place
- The initial gold mine has now 10000 gold, up from 5000 gold
- Mercenary ogres are now cheaper to hire and restock faster
- Assault Golem's Bash has now correctly a 20% chance of inflicting 50 points
of extra damage and stunning the opponent for 2 (1) seconds
- Minor updates to dialogues

Chapter 3: Temple of the Old Gods (Release Version 5)
- Changed the dark speech runes and their translations
- Changed the correct spelling of the Old God names
- Improved the graphics of the Dark Speech appendix
- Updated dialogues
- Improved the terrain layout in some places
- Added doodads and changed visual effects
- Increased the time of needed to summon Great Corruptors in the skull
summoning to 90/60/40/30 summon power per difficulty, up from 60/45/30/22
summon power
 
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