• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Temple of the Old Gods - Version 2 Released

Status
Not open for further replies.
Level 6
Joined
Jun 16, 2004
Messages
237
The 2nd version of the Temple of the Old Gods is now available. It features a whole new difficulty level and several changes and additions, which make the scenario even more fun than before!

The full list of changes is below:

General Changes:
- Added Champion difficulty.
- Added some new cinematics and altered some others.
- Reworked the Portal of Voids; it is now more than just an ordinary gold mine.
- Partly reworked the laboratory.
- Partly reworked the kitchen.
- Added custom models and custom icons for Vials of Colored Liquid
- Added custom icon for Gnoll Assassin
- Added custom icons and names for Gnoll Ranged Attack upgrades.
- Added Ioun Stones as new items.
- Added custom models for Ioun Stones
- Added two new artifact items
- All building, researching, and reviving times are now 1/3 of what they were before.
- Demon summon and Brain Golem production cooldown times are now 1/2 of what they were before.
- The Well of Corruption now periodically spawns Chaos Tentacles, if a player unit is near the Well.
- There is now an incentive to play the scenario through quickly.
- Decreased amount of money available in the game.
- Removed the cinematic in the room before the Emerald Gate.
- You can no longer summon units through the Emerald Gate.
- Revived heros now come properly through the Interdimensional Portal.
- Bottomless Pit now looks more like a bottomless pit.
- Changed the location of some non-quest items.
- Fixed several minor bugs.

Balance Changes:
- Decreased the attack and defense upgrades of Faceless Ones on Professional Difficulty to 2/2, down from 3/3.
- Increased the cost of Advanced Command Training for Gnoll Overseers from 150/250 to 300/450.
- Increased the regeneration speed granted by Auto-Repair System from 4 to 5 hit points per second.
- Decreased the damage of Power Fists to 40, down from 50, and decreased the chance of scoring a Bash to 30%, down from 35%.
- There is one less Space Amoeba on the top of hill in the tentacle garden on the Professional difficulty.
- Hunter of the Emerald Dark is now properly a level 75 monster and has a 33% Evasion ability.
- The All-seeing Eye of the Inquisition is now properly a level 120 monster and can stun enemies on hit.
- There are more Space Amoebae around the Portal of Voids.
- Increased the damage of the Well of Corruption on Professional Difficulty.
- Gnoll Assassin gains now Move in Shadows at Adept level and Stasis Trap at Master level.
- Gnoll Assassin Adept Training and Master Training cost now 250 gold and 400 lumber each.
- Decreased the backstab damage of Move in Shadows to 75, down from 100.
- Changed Gnoll Assassin's cost to 175/25 from 170/30.
- Gnoll Poacher has now the Spidersilk Net and Battle Net abilities instead of the Ensnare ability.
- Increased the hit point regeneration bonus granted by Gnoll Ranger's Regeneration Aura to 2/4/6, up from 1/2/3.
- Heroes' summoned units have now resistant skin at level 3.
- Faceless One High Inquisitor is now a level 20 monster, up from 19.
- Increased Brain Golem's food cost to 20, up from 19, and its level increased to 27, up from 26.
- Brain Golem's Mana Shield now consumes 1 mana per 2 hit points absorbed, down from 4 hp per mana.
- Slightly increased the food, gold, and lumber costs of Infernal and Doom Guard.

Enjoy!
 
Status
Not open for further replies.
Top