- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
What is the best way to simulate ports/doors, such as those in Pokemon or really any RPG, but I guess you can count things like Skyrim too. What I mean is when you enter a building you are actually in a separate map/room.
My first thought is waygate ability - the building literally has a waygate to its actual room. But is this prone to errors / leaks / bugs? And also you can make 2-way waygates dynamically too?
Most of my ports will actually be "dynamic," as in the ground (the location you enter) and the target (the location you arrive it) will not be set in stone, because these doors/ports can appear in any random spot of the map. Some ports will be set in stone (e.g. at coordinates X,Y you will always find the same port to coordinates Z,W).
What is the best way to simulate ports/doors, such as those in Pokemon or really any RPG, but I guess you can count things like Skyrim too. What I mean is when you enter a building you are actually in a separate map/room.
My first thought is waygate ability - the building literally has a waygate to its actual room. But is this prone to errors / leaks / bugs? And also you can make 2-way waygates dynamically too?
Most of my ports will actually be "dynamic," as in the ground (the location you enter) and the target (the location you arrive it) will not be set in stone, because these doors/ports can appear in any random spot of the map. Some ports will be set in stone (e.g. at coordinates X,Y you will always find the same port to coordinates Z,W).