- Joined
- Aug 7, 2007
- Messages
- 75
I seem to have run into an issue regarding waygates. I've placed several in a new map of mine, but if the gate's target is in the same area as the waygate, the unit will just be ordered to walk to it instead of being teleported. If the waygate's target is further away in another area (in this case blocked off by boundaries), it teleports just fine.
Is there some hidden relation to pathing maps and the waygate ability? I'd rather not use triggers for this, as this is mainly for AI travel.
If your wondering why I'd need a close range teleport, this is for a style of defense map. There is a waygate behind a closed door. The enemy has a way to break down the door after a certain point, allowing them to use it. The destination of the waygate is just slightly further down the map, giving them a shortcut, making life harder for the defender.
Is there some hidden relation to pathing maps and the waygate ability? I'd rather not use triggers for this, as this is mainly for AI travel.
If your wondering why I'd need a close range teleport, this is for a style of defense map. There is a waygate behind a closed door. The enemy has a way to break down the door after a certain point, allowing them to use it. The destination of the waygate is just slightly further down the map, giving them a shortcut, making life harder for the defender.