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- Feb 5, 2009
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Battleforge is an RTS mod inspired by many sources with gameplay stylized with Starcraft Brood War in mind. There are elements of Heroes of Might and Magic, Warlords Battlecry and Age of Wonders to name but a few.
For each faction, a great deal of emphasis in the individual unit design is the cornerstone of this project's development. With the goal being to flesh out each unit as much as possible, each faction has this level of attention to detail applied to every component available, with the ideal of filling each faction with a great deal of content to enjoy.
The goal is to include many races, although, for now, there are two playable factions with two more on the way. The playable factions so far are the Knights (a faction of chivalrous human knights in shining armor) and the Wood Elves (vigilant defenders of the woodlands).
Some of the core gameplay mechanics include:
@SgtWinter is a very valuable asset in facilitating this project and has been very helpful and so will be doing a lot of the things on this thread thank you.
For each faction, a great deal of emphasis in the individual unit design is the cornerstone of this project's development. With the goal being to flesh out each unit as much as possible, each faction has this level of attention to detail applied to every component available, with the ideal of filling each faction with a great deal of content to enjoy.
The goal is to include many races, although, for now, there are two playable factions with two more on the way. The playable factions so far are the Knights (a faction of chivalrous human knights in shining armor) and the Wood Elves (vigilant defenders of the woodlands).
Resilient defenders of the weak, the Knights field a variety of human combatants, cavalry and war machines. With no inherent racial traits, the Knights have had to compensate to equip themselves with the necessary tools to oppose larger threats. Some of their roster includes the Pikeman, a humble anti-cavalry combatant that can be called upon in moderate numbers as the City Watch and may enter Castles to man the defense weaponry, the Champion, a formidable shock cavalry adept it dealing burst damage against larger foes, and the Siege Tower, a powerful war machine of human ingenuity designed to threaten bases, support armies against hordes and transport units to higher ground.
The Wood Elf armies field agile Elven warriors alongside powerful beasts and imposing Treemen. As defenders of the woodlands, the Wood Elves do not destroy trees to procure lumber, and, similarly, they do not have access to a Lumber Drop-off Zone beyond their Town Hall. Rather, the Wood Elves make their homes in the trees, supplying their army by creating Treetop Abodes along the out perimeters of their base. Some of their roster includes the Ranger, a versatile Elven archer capable of entering Treetop Abodes to ward off attackers and hiding near tree-lines, the Dryad, an agile light cavalry ranged attacker capable of setting up ambushes with Entangling Roots traps and providing vision from trees using Watchers, and the Ancient Treant, a lumbering goliath capable of holding its own in melee combat or taking root to become a formidable ranged attacker.
Some of the core gameplay mechanics include:
- A total rework of the damage and armor system, taking inspiration from Starcraft 2's approach to units doing bonus damage against specific unit types.
- A re-imagining of the unit classification system to illustrate exactly what unit tags are associated with each individual unit.
- A gentle reworking of the in-game resource mechanics which incorporates lumber to a role similar to Vespene Gas, designating it as a valuable resource which dictates tech.
@SgtWinter is a very valuable asset in facilitating this project and has been very helpful and so will be doing a lot of the things on this thread thank you.
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