Battle Tactics [Turn Based Grid Combat] BETA RELEASED
It's about time to bring this project to the public, almost time to beta test!
[Map Name] Battle Tactics (Original huh?)
[Max Players] 4
[Genre] Turn Based Strategy
[Status] Pre-Beta
[Main Features]
-Classic
You start with 1 hero unit and have to aquire goldmines, purchasing units and items on the field.
-Arena
You start with 800 gold which to form your team and purchase items, no goldmines or shops on the fields.
It's been in progress for along time, the first map was coded in GUI (shudder) but wasn't what I wanted the map to be, so I learned vJass and rebuilt it from the ground up, now the only thing actually controlled by normal WC3 engine is the Graphics.
The plan for this map is to provide alot of quality content that is well balanced, while avoiding "over content" bombing of people. The game is easy to pickup but takes awhile to master.
Currently there are a handful of units with their own special abilities and strategy, about 20 items and 3 arenas. All of which are currently being expanded upon, Core system functions are almost complete, finalizing some Round based spells. Content is the last big hurdle, when I'm happy with the state of the map I'll upload here and take any suggestions.
===========================================
[EDIT] BETA DOWNLOAD AVAILABLE.
Get it here. View attachment BattleTactics1.5BETAlocked.w3x
---------
ChangeLog v1.5
-New RPG Mode! The first area/boss for the upcoming storyline! Type -mode RPG at the start to try it!
-New A.I. Aggro system! The AI will pick their targets based on how much aggro your unit has use the new command -swap or use the swap ability in rpg mode!
-New -roll command for loot drops in RPG mode.
-Tile selection improved!
-Various bug fixes / balance issues.
//Balance//
-Warrior now gains mana by attacking enemys and not by regen.
-Staff now grants +15 mana per round to the holder.
-Rogues BackStab increased to 2x agi up from 1.2x.
ChangeLog v1.4
-Added new arena "Ruins"
-Fixed various bugs.
-Fixed some performance issues.
-Added Basic A.I. (No abilitys yet) just make the desired player slot intro computer on game creation.
-Started work on Co-Op RPG mode.
ChangeLog v1.3
===BugFixes
-Fixed Purple Not Being Able to Place Bug.
-Fixed Range Bug.
-Fixed Selection Bug.
-Fixed Move Bug.
-Fixed Ready Bug.
-Fixed Height/Range Bug.
-Fixed up camera code.
-Fixed some Attack Pathing Issues.
-Fixed a Unit Buying Bug
-Fixed a -ready command Bug.
-Fixed Buying Unit When not your turn Bug.
===========
===Additions
-Recoded Arena Pathing and Goldmine/Tavern/Marketplace placing methods.
-Recoded Movement/Attack/Casting algorithms in preparation for A.I.
-Added a new arena for competitive play
-No longer have to reselect a unit when it switches to your turn, it automatically sets your currently selected unit the one in control.
-Changed the Selection Effect.
-Recoded Crit/Evasion (Now EVERYONE has a base 5% chance to do 1.5x Crit and 5% chance to evade all damage)
-Archers Skill is now renamed "Enhanced Crit" and give 30% crit chance for 2.0x damage.
-Added the ability to set turn time. Command is -timer xxx Default has been upped to 80 seconds.
-Added Arena descriptions.
-Clerics can now heal themselves.
==========
---------
ChangeLog v1.1
-Fixed a rare bug.
-Added Tooltips to spells.
---------
-4 Arenas to battle in.
-15 items.
-7 different units each with their own spells and abilities.
-2 game modes.
-2-4 player gameplay.
Want a long strategic match? I suggest playing CLASSIC mode.
If you want a fast paced death match play the ARENA mode.
This beta is to Stress Tess the system and sort through any bugs you can find, I've tested this many many times and fixed all the bugs I could, but you can't get all the bugs yourself, so let me know what you like about it, dislike about it or any bugs you find
===========================================
It's about time to bring this project to the public, almost time to beta test!
[Map Name] Battle Tactics (Original huh?)
[Max Players] 4
[Genre] Turn Based Strategy
[Status] Pre-Beta
[Main Features]
- Completely Custom Grid Movement/Attack system
- Everything is handled via the Custom System to provide utmost control
- Custom Item system to allow for Slot/UnitType/Stat restrictions
- Tons of content at launch providing for re-playability.
- A.I. for Co-Op story mode and 1 Player battles.
-Classic
You start with 1 hero unit and have to aquire goldmines, purchasing units and items on the field.
-Arena
You start with 800 gold which to form your team and purchase items, no goldmines or shops on the fields.
It's been in progress for along time, the first map was coded in GUI (shudder) but wasn't what I wanted the map to be, so I learned vJass and rebuilt it from the ground up, now the only thing actually controlled by normal WC3 engine is the Graphics.
The plan for this map is to provide alot of quality content that is well balanced, while avoiding "over content" bombing of people. The game is easy to pickup but takes awhile to master.
Currently there are a handful of units with their own special abilities and strategy, about 20 items and 3 arenas. All of which are currently being expanded upon, Core system functions are almost complete, finalizing some Round based spells. Content is the last big hurdle, when I'm happy with the state of the map I'll upload here and take any suggestions.
===========================================
[EDIT] BETA DOWNLOAD AVAILABLE.
Get it here. View attachment BattleTactics1.5BETAlocked.w3x
---------
ChangeLog v1.5
-New RPG Mode! The first area/boss for the upcoming storyline! Type -mode RPG at the start to try it!
-New A.I. Aggro system! The AI will pick their targets based on how much aggro your unit has use the new command -swap or use the swap ability in rpg mode!
-New -roll command for loot drops in RPG mode.
-Tile selection improved!
-Various bug fixes / balance issues.
//Balance//
-Warrior now gains mana by attacking enemys and not by regen.
-Staff now grants +15 mana per round to the holder.
-Rogues BackStab increased to 2x agi up from 1.2x.
ChangeLog v1.4
-Added new arena "Ruins"
-Fixed various bugs.
-Fixed some performance issues.
-Added Basic A.I. (No abilitys yet) just make the desired player slot intro computer on game creation.
-Started work on Co-Op RPG mode.
ChangeLog v1.3
===BugFixes
-Fixed Purple Not Being Able to Place Bug.
-Fixed Range Bug.
-Fixed Selection Bug.
-Fixed Move Bug.
-Fixed Ready Bug.
-Fixed Height/Range Bug.
-Fixed up camera code.
-Fixed some Attack Pathing Issues.
-Fixed a Unit Buying Bug
-Fixed a -ready command Bug.
-Fixed Buying Unit When not your turn Bug.
===========
===Additions
-Recoded Arena Pathing and Goldmine/Tavern/Marketplace placing methods.
-Recoded Movement/Attack/Casting algorithms in preparation for A.I.
-Added a new arena for competitive play
-No longer have to reselect a unit when it switches to your turn, it automatically sets your currently selected unit the one in control.
-Changed the Selection Effect.
-Recoded Crit/Evasion (Now EVERYONE has a base 5% chance to do 1.5x Crit and 5% chance to evade all damage)
-Archers Skill is now renamed "Enhanced Crit" and give 30% crit chance for 2.0x damage.
-Added the ability to set turn time. Command is -timer xxx Default has been upped to 80 seconds.
-Added Arena descriptions.
-Clerics can now heal themselves.
==========
---------
ChangeLog v1.1
-Fixed a rare bug.
-Added Tooltips to spells.
---------
-4 Arenas to battle in.
-15 items.
-7 different units each with their own spells and abilities.
-2 game modes.
-2-4 player gameplay.
Want a long strategic match? I suggest playing CLASSIC mode.
If you want a fast paced death match play the ARENA mode.
This beta is to Stress Tess the system and sort through any bugs you can find, I've tested this many many times and fixed all the bugs I could, but you can't get all the bugs yourself, so let me know what you like about it, dislike about it or any bugs you find
===========================================
Last edited: