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[Minigame] Shadowplay

Discussion in 'Map Development' started by shaMewalkeR, Aug 24, 2014.

  1. shaMewalkeR

    shaMewalkeR

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    [​IMG]

    Minigame/Arena
    I apologize in advance for my horrible english. It is not my native language.



    Information:
    Take on the role as a Shadowfiend, a harbringer of primordial chaos.
    Your objective is to eradicate the other Shadowfiends, in order to be the ultimate being of destruction.
    You will fight the other Shadowfiends in an arena, to prove that you are the greatest of your kind.
    Kill, grow stronger and become the absolute best.



    Features:
    Enchantment based Spell System.
    The Shadowfiend can harness the power of Shadow, Frost and Fire in order to create a huge variety of abilities.
    He can have 3 enchantments active at a time, and combine them.
    When combining them the Shadowfiend will create an ability.
    The ability he gets depends on the combination of his current enchantments.
    If he has Shadow+Shadow+Frost active, he will get AbilityA.
    If he has Shadow+Frost+Fire active, he will get AbilityB etc.

    Custom Abilities:
    Even though the spell system is inspired by the Invoker from Dota Allstars.
    All the spells will be new, rather than just a rip-off from the original Invoker.
    There will be no targeted abilities in this map. All spells will be skill-shots, and the damage output of the hero will be highly dependant on the players ability to not only land the abilities, but also the speed of which he can switch between different abilities.



    Abilities:
    [​IMG]

    More coming soon..



    Modes:
    Coming soon..



    Progress:
    Terrain: 45%
    Enchantment System: 100%
    Items: 0%
    Upgrades: 0%
    Spells: 50%
    AI: 0%
    Miscellaneous: 28%



    Screenshots
    [​IMG]

    [​IMG]

    [​IMG]

    More and better screenshots coming soon..



    Changelog:
    v. 0.37 - v. 0.38
    Added Ability: Inferno Armor
    Added Event to FFA Game Mode: Sudden Death
    Completed the FFA Game Mode. It is now fully operational.

    Changed Design of the FFA Arena.
    Fixed a bug that caused the frost part of Elemental Rage to do no damage.
    Fixed a bug that caused abilities to knockback buildings.
    Fixed a bug that caused abilities not to interact with walls.
    Fixed a bug that caused terrain to get messed up after round 1 in FFA mode.
    Fixed a bug that caused the game to create multiple multiboards.
    Fixed a bug that caused 2 timer windows to appear instead of 1.
    Fixed a bug that caused the round-winner not to be healed when leaving the arena.
    Fixed a bug that caused the timer windows in the map to stay when they were supposed to be destroyed.
    Fixed a bug that caused Sudden Death to happen premature.
    Fixed a bug that caused walls not to have any collision size.
    Lowered mana cost of all abilities.

    v. 0.36 - v. 0.37
    Added Elemental Rage ability.
    Added screenshot of Elemental Rage to description.
    Fixed a bug that caused enchantments to override each other when multiple players were casting them at once. Some players could only have 1-2 enchantments active.
    Fixed a couple of leaks on Strike of Chaos ability.
    Changed all spells to deal Chaos damage, so the correct amount of damage would be dealt.


    v. 0.35 - v. 0.36
    Added Strike of Chaos ability.
    Added a burning effect when stepping on lava.
    Fixed a bug that made the burning effect from stepping in lava to appear above the unit.
    Fixed a bug that made the burning effect from getting hit by Hellfire to appear above the unit.
    Added screenshots to description.


    v. 0.34 - v. 0.35
    Added Tier 1 Upgrades.
    Added a few traps to the arena, which deals damage and/or slows movement speed.
    Tweaked design of the arena.
    Fixed a bug causing players to occasionally get vision outside of the arena.
    Fixed a bug that caused the enchantments to occasionally stop rotating around the Shadowfiend.
    Fixed a bug that caused the wrong players to get credit for people who died from traps.
    Fixed a bug that caused Hellfire to do insane amounts of damage, rather than what it is supposed to.


    v. 0.33 - v. 0.34
    Added Shadow Walk Ability.
    Added Hellfire Ability.
    Added Chain of Frost Ability.
    Added Shadowbolt Ability.
    Fixed bug that occured when swapping between abilities rapidly.
    Created Arena for Free for All Mode.
    Created Loadingscreen and added it to map.
    Added CustomUI.
    Added Unit Model for the Shadowfiend.



    Credits:
    Inspiration:
    Icefrog - For coming up with Dota Allstars Invoker.

    Zymoran & Adynathos - For making the map Warlocks, that has not only given me a ton of laughs, but also inspired me to make this map.
    If you haven't tried Warlocks yet, you really should. It's hilarious!

    Icons & Models:
    Ubernator
    Nightcrime
    HappyTauren
    Dmazzz
    Big Dub
    Dalharukn
    chilla_killa
    Sin'dorei300
    JollyD
    Paladon
    Mad
    FrIkY
    PeeKay
    sPy
    Frankster
    UgoUgo
    WILL THE ALMIGHTY
    Daelin
    JetFangInferno
    Jhonny Janbo



    Description will be updated soon.
     
    Last edited: Sep 4, 2014
  2. youness

    youness

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    Awesome, good luck dude.
     
  3. shaMewalkeR

    shaMewalkeR

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    Progress Update

    v. 0.33 - 0.34
    Added Shadow Walk Ability.
    Added Hellfire Ability.
    Added Chain of Frost Ability.
    Added Shadowbolt Ability.
    Fixed bug that occured when swapping between abilities rapidly.
    Created Arena for Free for All Mode.
    Created Loadingscreen and added it to map.
    Added CustomUI.
    Added Unit Model for the Shadowfiend.



    Thanks a bunch man, I appreciate it :)
     
    Last edited: Aug 26, 2014
  4. shaMewalkeR

    shaMewalkeR

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    Progress Update

    v. 0.34 - 0.35
    Added Tier 1 Upgrades.
    Added a few traps to the arena, which deals damage and/or slows movement speed.
    Tweaked design of the arena.
    Fixed a bug causing players to occasionally get vision outside of the arena.
    Fixed a bug that caused the enchantments to occasionally stop rotating around the Shadowfiend.
    Fixed a bug that caused the wrong players to get credit for people who died from traps.
    Fixed a bug that caused Hellfire to do insane amounts of damage, rather than what it is supposed to.
     
  5. APproject

    APproject

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    What about some screenshots? You have a decent progress done so far. Interesting spells by the way.
     
  6. shaMewalkeR

    shaMewalkeR

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    I will be uploading some screenshots very soon. I'm just waiting to take screenshots of a multiplayer game, so they will be slightly less boring :grin:

    Thank you. Hopefully they are as interesting in action as they are on paper ;)
     
  7. shaMewalkeR

    shaMewalkeR

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    v. 0.35 - 0.36
    Added Strike of Chaos ability.
    Added a burning effect when stepping on lava.
    Fixed a bug that made the burning effect from stepping in lava to appear above the unit.
    Fixed a bug that made the burning effect from getting hit by Hellfire to appear above the unit.
    Added screenshots to description.
     
  8. bethmachine

    bethmachine

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    This is a legitement map, keep up the good work!!!
     
  9. Mythic

    Mythic

    Media Manager

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    Looks pretty cool. What Invoke system do you use?
     
  10. shaMewalkeR

    shaMewalkeR

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    Will try to do so. Thanks for the compliment buddy :)

    I might change the invoke system later, so this is just a beta.
    I dont have the map open right now, but from the top of my head it's something like this:
    (As seen on screenshot) you have the 3 active enchantments flying around you.
    Each enchantment is a dummy.
    Each enchantment type has their own unit group.
    Number of units in each unit group is converted to an integer when using [Mash of the Elements].
    The value of the 3 integers determine which ability you get. If no ability matches the integer values, nothing will happen (If you have less than 3 enchantments active, or if there is no ability for the combination(which only happens now, because I still need to make a bunch of abilities :)))

    Can PM you the triggers if you are curious :)
     
  11. shaMewalkeR

    shaMewalkeR

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    Progress Update

    v. 0.36 - 0.37
    Added Elemental Rage ability.
    Added screenshot of Elemental Rage to description.
    Fixed a bug that caused enchantments to override each other when multiple players were casting them at once. Some players could only have 1-2 enchantments active.
    Fixed a couple of leaks on Strike of Chaos ability.
    Changed all spells to deal Chaos damage, so the correct amount of damage would be dealt.
     
  12. Mythic

    Mythic

    Media Manager

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    Icons:
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    Maps:
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    Spells:
    6
    Tutorials:
    2
    Resources:
    124
    When will it be downloadable? :D

    The updates sound promising.
     
  13. shaMewalkeR

    shaMewalkeR

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    Should be downloadable quite soon.
    There is still a few things missing for it to be playable.
    Hopefully some time next week :)
     
  14. shaMewalkeR

    shaMewalkeR

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    v. 0.37 - 0.38
    Added Ability: Inferno Armor
    Added Event to FFA Game Mode: Sudden Death
    Completed the FFA Game Mode. It is now fully operational.

    Changed Design of the FFA Arena.
    Fixed a bug that caused the frost part of Elemental Rage to do no damage.
    Fixed a bug that caused abilities to knockback buildings.
    Fixed a bug that caused abilities not to interact with walls.
    Fixed a bug that caused terrain to get messed up after round 1 in FFA mode.
    Fixed a bug that caused the game to create multiple multiboards.
    Fixed a bug that caused 2 timer windows to appear instead of 1.
    Fixed a bug that caused the round-winner not to be healed when leaving the arena.
    Fixed a bug that caused the timer windows in the map to stay when they were supposed to be destroyed.
    Fixed a bug that caused Sudden Death to happen premature.
    Fixed a bug that caused walls not to have any collision size.
    Lowered mana cost of all abilities.


    THE MAP RELEASE HAS BEEN SEVERELY DELAYED, BECAUSE OF A MAJOR SCHOOL PROJECT. HOPEFULLY I WILL HAVE A BETA VERSION READY FOR DOWNLOAD SOON.
     
  15. SuperbAvalon

    SuperbAvalon

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    Awesome work, man!
     
  16. shaMewalkeR

    shaMewalkeR

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    Thanks bud. Hopefully I will have a playable version ready soon :)
     
  17. shaMewalkeR

    shaMewalkeR

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    For the first time in like a month, I will have a weekend with no homework, so hopefully I will get the time to make a new update to the map.
    I sincerely apologize to everyone that has been following this map for the delay :)