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Long time ago I wanted to make some knight by using Malfurion's animations, when I started working on him he kinda looked more like bandit so I just reworked it a bit and made a Bandit lord. Btw, the mounted Malfurion model is really a pain, I couldn't open it in matrix eater, don't know why.
It's a old work of mine, thought of optimizing and upload it. Hope people will find use for it. Give credits and all.
Update: Added human bloodsplats. Added portrait model. Changed some keyframes in the stand ready animation to fix the movement a little. Scaled up the shoulder pads as I thought they were small.
Yeah, OK. That's pretty cool. The sword is shaped weird (what's that bulge in the middle?), and the horse has weird spikes on his helmet... But overall I'd say it's pretty fine. Warcraft-y & all that.
Yeah, OK. That's pretty cool. The sword is shaped weird (what's that bulge in the middle?), and the horse has weird spikes on his helmet... But overall I'd say it's pretty fine. Warcraft-y & all that.
The spikes in the horse's helmet would fit better with an orc or some brutal version of the rider. However, He's a bandit and he can do whatever he wants (the horse too) Cool model bro!
Omgerd, I feel your pain. I just found this out the other day when trying to edit a model based on mounted Malfurion. But first I thought it was an issue with the model I was using, and then after reinstalling Matrix Eater/trying everything I finally attempted to open the original file and got the same error codes.
Omgerd, I feel your pain. I just found this out the other day when trying to edit a model based on mounted Malfurion. But first I thought it was an issue with the model I was using, and then after reinstalling Matrix Eater/trying everything I finally attempted to open the original file and got the same error codes.
There's a bug with the Malfurion model that the name of one animation is, instead of "Stand Ready", set to "Stand Ready
"
In other words, it contains the ASCII "new line" character telling it to go to another line in the file, and this broke stuff in the Matrix Eater. If you can manage to convert Malfurion to MDL with a different program, you can just change the animation name to avoid this Matrix Eater bug. Perhaps I'll upload a fixed version of the program soon, but it means having it look for this strange special case.
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