- Joined
- May 20, 2009
- Messages
- 822
So I'm just wondering out of curiosity, what exactly are the limitations for a model in WC3? All I know for certain is that:
A) Textures can only be 1 of 2 or 3 different resolutions if I recall correctly. (256x256, 512x512, or 1024x1024, right?)
B) Game will not render models that are "off screen" despite that they should still technically be visible.
C) There is a limit of 256 animations, if I recall correctly.
So what are some other limitations?
Is it possible to make many different meshes that use different textures, so you can more or less effectively get around the texture size and compression limitations?
Is there a limit to the amount of meshes?
Is there a limit to the amount of vertices, edges, and/or faces a mesh can have?
Is there a limit to the amount of textures a model can use, period?
Is there a limit to the length of animations, and if so how long?
How bad does performance get the more you try to max out these qualities?
What are the limits for ubersplats?
Can ubersplats be used to create more realistic shadows?
Is something fully sprite/2D-based possible?
That's about all the questions I can think of for now. I don't really have distinct plans, I'm just asking because I wanna know.
A) Textures can only be 1 of 2 or 3 different resolutions if I recall correctly. (256x256, 512x512, or 1024x1024, right?)
B) Game will not render models that are "off screen" despite that they should still technically be visible.
C) There is a limit of 256 animations, if I recall correctly.
So what are some other limitations?
Is it possible to make many different meshes that use different textures, so you can more or less effectively get around the texture size and compression limitations?
Is there a limit to the amount of meshes?
Is there a limit to the amount of vertices, edges, and/or faces a mesh can have?
Is there a limit to the amount of textures a model can use, period?
Is there a limit to the length of animations, and if so how long?
How bad does performance get the more you try to max out these qualities?
What are the limits for ubersplats?
Can ubersplats be used to create more realistic shadows?
Is something fully sprite/2D-based possible?
That's about all the questions I can think of for now. I don't really have distinct plans, I'm just asking because I wanna know.