- Joined
- Jun 1, 2008
- Messages
- 8
hi - i made a model with about 5XX faces because i remembered that number
from the wc3arttools-documentation.
the problem now is that i have quad-faces and after importing a wc3 model i saw they use triangles-faces only - is this a must?
when i triangulate i get over 1000 faces - would this still be possible for wc3?
or is there a decent limit that you can never overstep or when its getting problematic?
the next question i have is about the wc3 bone-system :
is there something i have to or i should take care about when i rig the model -
for best compability i mean.
from the wc3arttools-documentation.
the problem now is that i have quad-faces and after importing a wc3 model i saw they use triangles-faces only - is this a must?
when i triangulate i get over 1000 faces - would this still be possible for wc3?
or is there a decent limit that you can never overstep or when its getting problematic?
the next question i have is about the wc3 bone-system :
is there something i have to or i should take care about when i rig the model -
for best compability i mean.