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some modelling questions

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Level 6
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Dec 5, 2007
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1. If you use oinkerwinkler's Geoset Merger, you may choose ab bone. My question is, for example I'm trying to merge shoulder pats, so I need 2 bones (ArmUpL + ArmUpR). Is there any way to merge things and choose more than 1 bone, or is there any way to fix parts of the model onto bones later.

2. How can I see the coordinats, if I reach a part of the model with the cursor? (in MagosModeleditor, 3dsmax5 or vertexmodifier)

3. what do I have to do with the model's textures, if I import a model into 3dsmax5 and want to see the model with textures in the previewer (I'm using Blizzimporter by ProFet)
 
Level 18
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Aug 13, 2007
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For geomerging, you need to merge one of the shoulders to its bone, then the other one to its bone.

For coordinates in Magos, go to Edit > Properties and check the "Show Debug Information" box.

I do not know about the third question, but others do.
 
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