1. If you use oinkerwinkler's Geoset Merger, you may choose ab bone. My question is, for example I'm trying to merge shoulder pats, so I need 2 bones (ArmUpL + ArmUpR). Is there any way to merge things and choose more than 1 bone, or is there any way to fix parts of the model onto bones later.
2. How can I see the coordinats, if I reach a part of the model with the cursor? (in MagosModeleditor, 3dsmax5 or vertexmodifier)
3. what do I have to do with the model's textures, if I import a model into 3dsmax5 and want to see the model with textures in the previewer (I'm using Blizzimporter by ProFet)
2. How can I see the coordinats, if I reach a part of the model with the cursor? (in MagosModeleditor, 3dsmax5 or vertexmodifier)
3. what do I have to do with the model's textures, if I import a model into 3dsmax5 and want to see the model with textures in the previewer (I'm using Blizzimporter by ProFet)