- Joined
- Jan 23, 2007
- Messages
- 1,302
well a few games got me to wondering, what exactly can be done to a model to reduce its A)Filesize and B) its lag..
POLYS
I already know about how lowering Poly Count reduces lag...
ANIMS
But i was wondering when it comes to animations, is linear more or less effective in reduceing lag, since it is simpler computations, (its also a big help in reduceing filesize)
TEXTURES
Also texturewise, do smaller textures reduce lag, although im pretty sure they do...
PARTICLES&EMITTERS
I know theese are a major cause of lag, especially if their emitting a large amount
SOUNDS
as a side note do sounds cause much lag, and do ambients cause less than point plotted sounds, (asumeing that the leak from the point sound is removed)
TRIGGERS
I know leaks are a major part of lag, but im asking on the model side of things.....
ALSO, is there any easy way to convert rotations, to linear, since they bug in magos, and they are the most used animation type...
I know that models have a HUGE effect on ingame lag, because i have tried replaceing units with flat planes, and the lag seemed to practically vanish....
Also, have you noticed under options (on wc3s main screen) you can adjust model quality, ect.. anyway to adjust this ingame, (or acess, the low quality models) Please post sugestions
POLYS
I already know about how lowering Poly Count reduces lag...
ANIMS
But i was wondering when it comes to animations, is linear more or less effective in reduceing lag, since it is simpler computations, (its also a big help in reduceing filesize)
TEXTURES
Also texturewise, do smaller textures reduce lag, although im pretty sure they do...
PARTICLES&EMITTERS
I know theese are a major cause of lag, especially if their emitting a large amount
SOUNDS
as a side note do sounds cause much lag, and do ambients cause less than point plotted sounds, (asumeing that the leak from the point sound is removed)
TRIGGERS
I know leaks are a major part of lag, but im asking on the model side of things.....
ALSO, is there any easy way to convert rotations, to linear, since they bug in magos, and they are the most used animation type...
I know that models have a HUGE effect on ingame lag, because i have tried replaceing units with flat planes, and the lag seemed to practically vanish....
Also, have you noticed under options (on wc3s main screen) you can adjust model quality, ect.. anyway to adjust this ingame, (or acess, the low quality models) Please post sugestions