- Joined
- Dec 20, 2007
- Messages
- 128
I got this cliff doodad model from the Ulimate Terraining Map and there is just too much polys that causes lag in-game. Is there any way I can reduce the poly? I am aware of a filter in blender that you just drag and drop on the model to instantly reduce them, however, I have no idea where to start with mdx.
If anyone can just do a significant reduction I would also appreciate that. This model is used in abundance within my map. MDX attached below.
If anyone can just do a significant reduction I would also appreciate that. This model is used in abundance within my map. MDX attached below.