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How do I reduce vertex count?

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Level 7
Joined
Dec 20, 2007
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124
I got this cliff doodad model from the Ulimate Terraining Map and there is just too much polys that causes lag in-game. Is there any way I can reduce the poly? I am aware of a filter in blender that you just drag and drop on the model to instantly reduce them, however, I have no idea where to start with mdx.

If anyone can just do a significant reduction I would also appreciate that. This model is used in abundance within my map. MDX attached below.
 

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    cliff.PNG
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  • Cliff A.mdx
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Level 15
Joined
Dec 21, 2013
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910
Import to 3dsmax, export it as obj, import that blender. Or you can try the blender mdx import script.
Although I believe that “optimize” wont be really helping. Better just retopology the model :p
 
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