- Joined
- Jun 30, 2008
- Messages
- 580

-Logo made by: Dragonson
Argos Developers
Member: | Role: |
ShadowFlare | Project Leader, Coder, Terrainer |
Marko9 | Lead Terrainer |
News
- [7/10/2012] New Screenshots! Demo World Complete.
- [7/6/2012] THREAD REVAMP!
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Overview
Argos is a project started to test a gameplay idea, which is unlike most MMO/RPG games. Argos is full of interesting gameplay that will suck the player into a world unlike any they’ve seen before. Argos will push the Warcraft III engine to the max to amaze the player unlike any other Orpg.
YES THIS IS MULTIPLAYER
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The World of Argos
Old Screens








Concept #1 (Demo Terrain)




















Concept #2
http://www.hiveworkshop.com/forums/terrain-board-267/argos-rise-elements-new-demo-map-terrain-219273/
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The World of Argos
Old Screens








Concept #1 (Demo Terrain)




















Concept #2
http://www.hiveworkshop.com/forums/terrain-board-267/argos-rise-elements-new-demo-map-terrain-219273/
- Beautifully Crafted World
- Enjoy landscapes never before seen in Warcraft modding. Legendary terrain that is playable! All terrain was made by marko9, a remarkable terrainer who has spent countless nights developing this terrain. He has created a world you will lose hours of your life traveling in amazement.
- With regional fog we can actually give environments life to them. Give mornings a cool light, while noon it is bright and alive, while at night it is ominous.
- Active NPCs: NPCs will actually have something to do, in a town there will be people gathering crops, visiting vendors, or gathering in social areas. Even trade routes with caravans transporting goods between towns.
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Features
Character Creation
Status: On Hold
Customize your character! Choose from hair color, facial hair, size, and soon more to come. Right now this system is a prototype until we get an official character model. Enjoy the video!
Status: On Hold
Customize your character! Choose from hair color, facial hair, size, and soon more to come. Right now this system is a prototype until we get an official character model. Enjoy the video!
Character Creation
war3xlocal.mpq
This trick allows this map to be played online. We took the war3xlocal.mpq from the Warcraft III directory and imported all needed imports into this mpq. This makes the map under 8mb! Thus allowing you to play online with all of the amazing models, custom sounds, and content that Argos has to offer.
Combat System
Dynamic Battles
Battle Camera
This trick allows this map to be played online. We took the war3xlocal.mpq from the Warcraft III directory and imported all needed imports into this mpq. This makes the map under 8mb! Thus allowing you to play online with all of the amazing models, custom sounds, and content that Argos has to offer.
Combat System
Elements: | Attributes (and what they affect): | Weapons: | Armor: |
Fire Water Earth Air |
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- Argos uses an energy based system instead of mana. Energy is measured in percent. You regain energy throughout battle (unless certain effects), putting points into dexterity will increase your energy regeneration.
- For example, you are using a sword for your regular attack, based on your weight limit (based on vitality) and the sword costs 5% energy to swing for your regular attack.
- Regular movement costs 1%/sec. Say if you used dash would use 5% energy.
Dynamic Battles
- Since every creature in Argos is not alike, each is assigned its own fighting patterns, based on AI difficulty. You will confront several combinations of these difficulties while you travel, where you will have to use your own set of abilities to overcome.
Battle Camera
- The camera will change once you enter combat to your target, the target is locked until you change targets, or you leave the combat zone.
- Once locked in combat you can use your arrow keys to maneuver around the target, either towards or away, or left or right rotationally around the target.
- Certain tactics can be unlocked using the arrow keys, for example you can double tap up to add a quick dash to your assault, or double tap left/right to strafe to avoid projectiles.
- For your regular attack you use your up arrow key to swing/shoot, the system will automatically trigger moving forward to your attack once you are in range.
- Using tactics in succession will create combos. Anytime you land three or more successful hits will create a combo. These combos boost the effects of your tactics.
- Quests are more like mini adventures in Argos. Certain quests become available while other ones are available to the public. Dynamic Towns (explained below) have quests come up when trade caravans are in danger, these are important or else supplies in the town will be low, meaning shops won’t have much in stock. Protecting trade routes or completing these types of quests help the economy of the town.
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Wish To Help?
- In progress
Please note this thread is still under construction.
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