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Argos: Brainstorming [Weapons]

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Level 11
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Jun 30, 2008
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Greetings Hive,

So, we are trying to create a realistic weapon system for Argos. Since weapons can be used by any character, they need some kind of role, so players can choose the type they want.

Damage Types
Damage Types:

Critical Damage: A wound is made in a sensitive spot causing extra damage.
Cleaving Damage: A wound is deep causing loss of blood and damage over time.
Stunning Damage: A wound disorients causing loss of movement/vision/accuracy.
Armor Damage: A wound of the armor. Causes the armor to not function as normal.
types
These are the weapon types:

Sword: Critical Damage/Cleaving Damage

Axe: Cleaving Damage

Bow: Critical Damage

Hammer: Stunning Damage/Armor Damage

Mace: Stunning Damage/Cleaving Damage/Armor Damage

Staff: *Will discuss later

Dagger: Critical Damage
What is filled in is what I was thinking so far.

If you have any ideas for realistic damage types or different types of damage for the weapons, please post below :)
 
Level 16
Joined
Feb 28, 2010
Messages
400
By PM I can't attach files :( You have to remind me where can I send it :S

Or maybe put it here, in the topic?

What's the difference between a mace and a hammer 0.0?

*First Sword
*First Axe
*First Bow
*First Hammer
 

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  • Hammer 1.jpg
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