- Joined
- Jun 30, 2008
- Messages
- 580
Greetings Hive,
So, we are trying to create a realistic weapon system for Argos. Since weapons can be used by any character, they need some kind of role, so players can choose the type they want.
What is filled in is what I was thinking so far.
If you have any ideas for realistic damage types or different types of damage for the weapons, please post below
So, we are trying to create a realistic weapon system for Argos. Since weapons can be used by any character, they need some kind of role, so players can choose the type they want.
Damage TypesDamage Types:
Critical Damage: A wound is made in a sensitive spot causing extra damage.
Cleaving Damage: A wound is deep causing loss of blood and damage over time.
Stunning Damage: A wound disorients causing loss of movement/vision/accuracy.
Armor Damage: A wound of the armor. Causes the armor to not function as normal.
typesThese are the weapon types:
Sword: Critical Damage/Cleaving Damage
Axe: Cleaving Damage
Bow: Critical Damage
Hammer: Stunning Damage/Armor Damage
Mace: Stunning Damage/Cleaving Damage/Armor Damage
Staff: *Will discuss later
Dagger: Critical Damage
If you have any ideas for realistic damage types or different types of damage for the weapons, please post below