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Arcane Storm v1.10

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Arcane Storm
Causes a storm of arcane force around the Hero.
LvL 1 - Deal 100 damage per second to nearby enemy units.Lasts for 5seconds.
LvL 2 - Deal 200 damage per second to nearby enemy units.Lasts for 5seconds.
LvL 3 - Deal 300 damage per second to nearby enemy units.Lasts for 5seconds.
Ethereal Walk
LvL 1 - Move to the point you target rapidly and turns a nearby non-mechanical unit ethereal and slows its movement speeds.Spells cast upon them will have a greater effect.Lasts for 3seconds
LvL 2 - Move to the point you target rapidly and turns a nearby non-mechanical unit ethereal and slows its movement speeds.Spells cast upon them will have a greater effect.Lasts for 4seconds
LvL 3 - Move to the point you target rapidly and turns a nearby non-mechanical unit ethereal and slows its movement speeds.Spells cast upon them will have a greater effect.Lasts for 5seconds



Keywords:
arcane, storm, bleed, it, out
Contents

Just another Warcraft III map (Map)

Reviews
20:27, 13Nov 2015 BPower: No update done in years. Rejected. 23:49, 16th Jun 2010 Hanky: Spell have to be MUI and leakless. Please read the spell submission rules before you submit anything. After you have fixed those stuff message me or one...

Moderator

M

Moderator

20:27, 13Nov 2015
BPower: No update done in years. Rejected.

23:49, 16th Jun 2010
Hanky:
Spell have to be MUI and leakless. Please read the spell submission rules before you submit anything. After you have fixed those stuff message me or one of the other spell moderators.
 
Level 37
Joined
Mar 6, 2006
Messages
9,240

  • Arcane Spin
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Arcane Storm
    • Actions
      • Set AS_Caster = (Triggering unit)
      • Set AS_Location = (Position of AS_Caster)
      • Unit - Create 1 Dummy for (Owner of AS_Caster) at AS_Location facing Default building facing degrees
      • Set AS_Dummy = (Last created unit)
      • Animation - Change AS_Dummy's vertex coloring to (70.00%, 70.00%, 100.00%) with 50.00% transparency
      • Unit - Add a 5.00 second Generic expiration timer to AS_Dummy
      • Custom script: call RemoveLocation(udg_AS_Location)
  • Arcane Spin Loop
    • Events
      • Time - Every 0.20 seconds of game time
    • Conditions
      • (AS_Caster is alive) Equal to True
    • Actions
      • Set AS_Location = (Position of AS_Caster)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (AS_Dummy is alive) Equal to True
        • Then - Actions
          • Destructible - Pick every destructible within 450.00 of AS_Location and do (Actions)
            • Loop - Actions
              • Destructible - Kill (Picked destructible)
          • Animation - Play AS_Caster's spell slam animation
          • Animation - Play AS_Dummy's spell slam animation
          • Animation - Change AS_Caster's animation speed to 200.00% of its original speed
          • Animation - Change AS_Dummy's animation speed to 200.00% of its original speed
          • Set AS_Unit_Group = (Units within 450.00 of AS_Location matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of AS_Caster)) Equal to True))))
          • Unit Group - Pick every unit in AS_Unit_Group and do (Actions)
            • Loop - Actions
              • Unit - Cause AS_Caster to damage (Picked unit), dealing (20.00 x (Real((Level of Arcane Storm for AS_Caster)))) damage of attack type Spells and damage type Normal
              • Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
              • Special Effect - Destroy (Last created special effect)
              • Custom script: call DestroyGroup(udg_AS_Unit_Group)
          • Special Effect - Create a special effect attached to the weapon of AS_Dummy using Abilities\Spells\Other\Charm\CharmTarget.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (AS_Dummy is dead) Equal to True
            • Then - Actions
              • Animation - Change AS_Caster's animation speed to 100.00% of its original speed
            • Else - Actions
      • Custom script: call RemoveLocation(udg_AS_Location)


It's not MUI. Check some other GUI spells how MUI spells should be done.
 
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