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Reviewed by Maker, Weeds v1.1, 11th Jan 2012
Good triggering and a unique spell. Approved.
You might have one extra call RemoveLocation (udg_WD_TempPoint) in the looping trigger, check it. The tooltip could be improved a bit.
07:39, 24th Dec 2011
Pharaoh_:
- Hashtable - Save (Distance between WD_TempPoint and WD_TempPoint2) as 7 of WD_UHandle in WD_Hash
- Hashtable - Save ((Distance between WD_TempPoint and WD_TempPoint2) x WD_HeightMultiplyer) as 8 of WD_UHandle in WD_Hash
Prevent the death animation of the weeds when they find no target, because they are hardly visible themselves and their death effect is too abrupt (just hide them before killing them).
Save your load X in a variable and add documentation as to what you are loading plus it will make it more efficient, since some of them are used more than once.
Interesting spell.