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Arcane Ritual - Multiplayer map

Discussion in 'Map Development' started by Unelith, Aug 18, 2012.

  1. Allain55X

    Allain55X

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    Well, Ill make it alive!:thumbs_up: Will play the new version!:grin:
     
  2. Unelith

    Unelith

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    Well, thanks. Waiting for your review :thumbs_up:
     
  3. Maldruzard

    Maldruzard

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    Interesting! Much less bugs than when I last played, for which I am very grateful ;) Starting in the wrong base was very inconvenient!

    A few quick suggestions:

    - Channelling should have some sort of visual indicator to make it more impressive/noticeable: create some sort of fire effect on the channeller when they begin to capture the fire altar, frost on the ice one, etc... just a nice little addition to make the process look a lot nicer!

    - A small amount of doodads wouldn't go amiss! I understand the reasons for lack of trees, but some skulls, dead bushes, impaled corpses, etc, would liven the place up a bit and make the map a little less bland! How about some tile variation too, not just the plain ol' dusty earth? :)

    - The spells are good on most heroes that I tried, one problem I can remember is that the whirlwind ability on the blademasterey-person was far too flashy, the effect needs to be toned down a lot, perhaps even change the model to something a little less dramatic? I would understand if it was his ultimate spell, but being as it is quite spammable, go for something less flashy if you want to stray from the default whirlwind model.

    - Troop upgrading and variation? Due to lack of people to play this with, I didn't play it for too long on my own, but I did not see many different unit types to train, though I'm not advising hundreds per person!

    - Why is there so many shops? Some only sell one item, surely it would be more space efficient and nicer looking to simply bundle all the items into only a few shops, weapons, armour, potions, etc? Searching through the shops one by one got irritating!

    Other than that, good work, if you polish this right and keep improving it, it may well become a game that quite a few people play!

    Good luck :)
     
  4. Unelith

    Unelith

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    First of all, thanks for playing and supporting my map. Now here are my responses to things you pointed out.

    - I will be adding the channeling progress bar that will appear over hero's head. And additional effects sounds good, will try it

    Yeah i will add some doodads, but first i need to complete entire terrain. And there aren't really many choices for the terrain, the cliffs can only have two textures in this tileset so this will be one-dimensional terrain. But i will make the roads look different, and i can also experiment with JNGP features that i think allow merging the tilesets.


    Well, when i will add the background story for each single character, you will see why Bagrag has such an effect. He is strongly connected with lightnings so he uses it in combat.

    Now the troops are very schematic. There are only melee troops, three levels of them for each hero and they are mostly the same. Some just have different weapon and armor types. This will be changed too. There will be three types of units for each hero. First are the melee units that already are there. Second are the ranged units, and third are the spellcasters. Of course each faction will have different abilities that will also depend on unit's upgrade. And talking about upgrades - the units will be able to level up, but this will be different than for heroes. Each unit will have four experience levels: Recruit, Regular, Experienced and Veteran. When they reach Veteran level, they can be upgraded to next unit type, even if the tower or village doesn't have the required level. Also each level will give them a stat bonuses.

    There are so many shops because i wanted to make it better than in DotA. I mean, there are only few shops but they are not-clearly described. Here i named the shops - "Damage", "Mana" etc. And you don't need to search for a set reagent. If you don't have all the reagents, but you have enough gold to buy the missing ones, and then the set - you can just try to buy the set. The gold will be automaticly spended to buy the reagents and then it will automaticly buy the set. But if you really want to find it - just look at set's description (for example - Edge of Endlessness gives damage and critical strike bonus, that means that it's reagents are giving damage and/or critical strike bonus too - so you can find it pretty easily). But the shops are taking too much space and are hard to customize (couldn't get the shops to sort the items by it's stats or even price in gold), so in future i will add the new shop system. It will work that way:
    There is an one shop that sells all the items. If you are near it and you select it - the camera will lock to the shop and you will see a multiboard that is controlled by arrow keys. This will make the item shopping very much easier i think.



    And again - thanks for playing and commenting. Stay connected and check the thread and first post recently. I will be posting another hero character card soon, so be ready for it. If you, or someone else has some questions about Arcane Ritual - just ask i will answer to it.
     
  5. Unelith

    Unelith

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    Ok, i have important announcment. Because of not only school, but also a lot of private obligations, i have to pause work on this project. But if you wanted this map quickly - don't worry, this is not forever, i'm just pausing it, not abadoning. I think most people would not even notice this short break. It will be around few days. But still stay connected to the thread - this break might be even shorter, i will post here when the break will end.

    Actually, nevermind, i have now time to continue the map.
     
    Last edited: Oct 9, 2012
  6. Unelith

    Unelith

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    Now, i will let you decide which hero will be in Alpha 0.3!

    Who do you want to see in next release? Naberius - Dragonspawn General, or Vargol - Burning Giant?
    [​IMG]

    The poll lasts to this Friday to hour 16:00 of GMT +1 timezone.
     
  7. Drunken_Jackal

    Drunken_Jackal

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    Vargol - Burning Giant!
    He looks awesome!

    Did you make those models?
    If so, you should seriously be considering uploading them.

    Gives you more supporters here.
     
  8. TwoVenomous

    TwoVenomous

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    Naberius - Dragonspawn General owned me :goblin_yeah:
     
  9. Allain55X

    Allain55X

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    Those are all cool! Can't make a decision. Why? Because I love dragons so I might vote Naberius and I love Fire monsters so I might vote Vargol too. But I choose Vargol. Love it!

    Off-topic: The Ui looks cool can I have it in my game too? Will put you on credits list!
     
  10. Da Fist

    Da Fist

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    Is the giant a cyclops? Or eye can't just see the other one. ( really bad, lame joke I know. ).

    Voting for Vargol. Epic.
     
  11. Unelith

    Unelith

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    I see many votes for Vargol. So he will be in Alpha 0.3 release.
    [​IMG]
    Vargol - Burning Giant
    Vargol - Burning Giant
    [​IMG]
    Character classification: Tank, Warrior, Melee
    Main attribute: Strength

    Attributes:
    [​IMG] ----------------
    [​IMG] ----

    Abilities:
    [​IMG]
    Crushing Charge
    Jumps at the target, dealing 50/100/150/200/250 chaos damage to him, stunning him for 0.5/0.75/1.0/1.25/1.5 and knocking back the nearby enemies.

    [​IMG]
    Shattering Stomp
    Stomps at the ground, knocking the target into Vargol and dealing him 20/40/60/80/100 damage.

    [​IMG]
    Fierce Roar
    Scares all opponents in range for 2/3/4/5/6 seconds.

    [​IMG]
    !Ulitimate! Frightnening Warcry
    Causes an earthquake on entire map and slowes down all enemies by 50/70/90% for 5 seconds.
     
  12. Allain55X

    Allain55X

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    You really do make cool models and skins. Are you a good skinner and modeller?
     
  13. Drunken_Jackal

    Drunken_Jackal

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    Since he seems like a tank, you should change maybe his 3rd (?) skill into a self heal spell or something that reduces damage intake. If you dont want, instead of reducing his damage, make an ability which maxes it out so he can easily remove threats. Tanks dont last forever, you know. he needs a fall back ability to either remove threats or support himself.

    Last skill is too overpowered. Honestly, I dont see any Fire aspect in this hero. You should utilize his eyes too for an ability. They're too bad ass to be left out. Add something unique to this hero.
    It could be that he runs on kills not mana.
     
  14. Allain55X

    Allain55X

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    That was a good idea of making his 3rd skill that will support him but I think Vargol is really a full fledged tanker and needs support on other teammates for healing.
     
  15. Drunken_Jackal

    Drunken_Jackal

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    Well he wont last forever you know. Its not good to make a tank have 0 self-support spells.
    Having a support help you all the time is also not good. There is really no full supports ingame, since they need to kill once in a while.

    Trust me on this one. Maybe instead of a sort of stat increase, a Backfire spell would do. Nobody would smack him if you would also get hurt by it. Could be an On/Off one where he has a flame cloak and it burns attackers.
     
  16. Unelith

    Unelith

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    Yeah maybe that model is good but it weight freaking 1MB so i have a big big trouble.

    And he actually has 40 Strength at beginning, so he has a lot of hp. If i would give him a heal spell - he would be overpowered. I mean - scary amount of hp, you cannot run away from him (2nd skill), he can stun you (1st skill) and he can slow you down a lot (Ultimate). And if he would be able to heal - it would be just too much. No-one would be able to kill him. No self-support abilities is his con - i want everybody to have some cons.
     
  17. Allain55X

    Allain55X

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    Maybe use the mdx. squisher. It will reduce file size but I know there will be some side effects on the quality.

    And did you just say 40 STRENGTH!? That's a big one, it doesnt need any healing skill because it will be Imba (Imbalanace)!

    OFF-TOPIC: Hey, can I use your UI in your game? I love it. Fits on my Rise of the Lich KIng. You will be written in the credits!
     
  18. Da Fist

    Da Fist

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    I just noticed something...

    It's that Vargol...
    [​IMG]
     
    Last edited: Oct 14, 2012
  19. Unelith

    Unelith

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    Nothing appeared when i clicked "Reveal"

    I tried. The model didn't lose even a single byte of size after squishing. It worked with other models, but not this one. And yes you can use my UI, will upload it later to pastebin.
    And about the strength - yes, that's why i didn't give him any heal. Plus he has no mana. He only has 400 stamina - and he cannot increase it with any items.
     
  20. TwoVenomous

    TwoVenomous

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    awww, my eyes hurt!


    awww, my eyes hurt when reading this, separate it with paragraph, please. and on the credit list, it's all white, hard to read! but at least you did create a good credit list.

    describe what is EN and what is PL in the map description,

    and why Vargol cannot recover his stamina with items ? will his stamina's recover rate sufficient ?

    this project sounds great !