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Arcane Ritual - Multiplayer map

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I would like to introduce my first map project. Or more like a map *series*. First it was supposed to be a DotA-like map, but then i made up another idea - so i want to release the both versions - DotA version and the other one. Both maps will have the same heroes with the same abilities and the same story, but gameplay will be different.


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Overall: ---------- 56%

Units: ---------- 65%
Items: ---------- 20%
Map: ---------- 60%
Triggers: ---------- 80%



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- The Temple -

After the Second Infernal War, the world still isn't in peace. On the north of Eastern Deserts there still are groups of demon marauders, barricaded in Fireland's capital - Inferno. The mages of The Wizards' League still are at war with the Inquisition. At the Old Northland, the Frost Orcs tribes still are battling with Occultists. And at The Mainland, The Empire conquered most of Ironhorn's and New Republic's lands, while the rebels are still struggling to keep the ground of old Kingdom of Northland. But some of them have found a new goal for themselves.

A few mages have sensed a powerful source of magic at the ruins of Citadel of Adventurers' Order. None of the scouts sent there came back alive. The Empire has sent their armies there to see what is this arcane force. Only one of the soldiers has come back. He said he saw a lot of mysterious buildings, like altars. A legion of demons. He said that his companions were attacked by demons, and when they ran away to a village, they got attacked even by humans. He survived only because of people that builded a camp there. Their leader, an annonymous mage was using his magic to protect them from the force that led most people to madness. The mage said that the villagers are mindless, they attack everyone.
"...the closer people get to the temple placed on a hill, the more mad they get. Look at these ocultists - they came the closest to that temple, and got turned into undead. But those who would mantain control over this endless force, would have enough power to bend the reality to their will.", said the wizard.

Soon after that, the greatest leaders and heroes tried to found the way how to resist that unstoppable force, and take control of it. Some of them want to conquer everything, some other just want to bring peace and freedom. But all of them want one thing - they want to perform the Arcane Ritual.

- Northland -

Meanwhile, on The Mainland, the Rebels are still defending their homeland from the Empire. Only thing that stands on imperial forces' way is The Passage.
The Rebels have set up a camp around a runic altar, that gives them possibilities to enchant items with ancient magic. But, The Empire has also builded a camp. They used demonic magic to set up a flying city, where their warlocks create equipment for their soldiers. The magic has corrupted these lands. Armies of both sides are skirmishing without any results.
That's why the heroes have come. They will lead their people to the victory, or to the death.

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At the moment, there is one version of the map being developed. It is The Passage, a typical 5vs5 AoS map, where there are three lanes, jungle, turrets, barracks and two bases.

Every player picks one hero, starting with 700 gold. Gold can be obviously used to buy items in the shops. Shops are divided into 3 tiers:
1 - Basic tier, these items don't have any reagents
2 - Advanced tier, these items build from tier 1 items
3 - Epic tier, these items build from tier 2 items

Main goal is to destroy the enemy turrets, barracks and then The Runic Altar or The Demonic Keep. Side goals are to get kills and assists by slaying enemy heroes; last-hit ("farm") the soldiers ("minions") - you must deal finishing blow to get gold; and slay the jungle bosses for rewards and buffs.

Maximum hero level is 20. Each hero has (some of them *will* have) 5 abilities altogether: an innate passive ability, 3 normal abilities, that have 5 levels, and an ultimate ability, that has 3 levels and is available on 6, 11 and 16 levels.

Heroes are divided into three classic categories. Strength, Agility and Intelligence.
Strength heroes gain more health and health regeneratation per level.
Agility heroes gain more attack and movement speed per level.
Intelligence heroes gain more mana and mana regeneration per level.
These attributes cannot be increased by items. They may be modified by spells though.

However, like in AoS based games - DotA 2, LoL, HoN, there will be more advanced classification.

Melee - Melee heroes can autoattack only from melee range. Example: Trodd Brawny Arm
Ranged - Ranged heroes are just simply ranged (their autoattacks). Example: Gragash
Nuker - Someone who deals huge burst damage, but usually cannot do much when his skills are on cooldown. Example: Zoragon, Zuben
Damage Over Time (DoT) - Ignites, poisons etc. Example: Baltazar
Disabler - Disablers can apply a lot of crowd control to enemies - like stuns, slows, silences etc. Example: Vargol, Ash'Netbek
Mage - Mages deal most of their damage with their skills, instead of autoattacks. Example: Zoragon, Baltazar
Carry - Carries are usually weak early game, gain strength late game and are item-dependant; often main source of damage for carries are their autoattacks, but most mages with great damage can be classified carries too. Example: Bagrag, Rembrandt, Morgen
Durable - This just indicates that someone can survive in teamfight pretty long. Example: Rembrandt, Vargol
Initiator - Initiator's task is to begin the fight; most initiators have abilities like charge and a decent crowd control; some of initiators can also initiate from the distance without even coming closer to enemies. Example: Pavlo, Bagrag, Vargol
Tank - Tanks have to go into the fight in first lane, and take as much focus from enemy team as they can. Tanks have to be durable, and they usually don't deal much damage. Example: Trodd Brawny Arm, Errdegahr
Support - A support is someone who helps his lane partner and/or the entire team. Supports are usually mages but with less damage. They often have either a good crowd control, buffs/debuffs, shield spells or heals. Example: Endurion, Fallaner
Assassin - Assasins are best at eliminating single, vulnerable targets (usually carries, nukers - glass cannons of the team) before they do any damage. Example: Zuben
Stealth - Indicates that a hero has some sort of invisibility. Example: Fuseeno, Zuben
Ganker - Someone who can attack an isolated enemy along on other lane, forcing him to fight without number advantage. Most gankers have initiating abilities, crowd control and/or good mobility. Example: Pavlo, Bagrag
Jungler - Junglers are able to kill the creeps by themselves and/or they have some sort of sustain. Most junglers are also good gankers or/and initiators. Example: Pavlo

Hero statistics that will be present in final version are also worth mentioning.
Damage: Attack damage, also known as AD. This is how much damage your autoattacks deal. Autoattacks deal physical damage.
Attack speed: How many attacks can you do in a second.
Attack cooldown: Time between two autoattacks.
Movement speed: How many units can you walk in a second.
Spell force: Known in LoL as Ability Power (AP). The more spell force you have, the more damage you will deal with your spells that have a spell force scaling.
Health: Health is amount of damage you can take. If your health hits 0, you die. Health can be restored by heal, health regeneration, lifesteal and spell vampirism. Cain also uses health as a resource for spellcasting, instead of mana.
Mana: Mana is resource used by most heroes to cast spells. Casting spells decreases their mana amount, and if they don't have enough mana - they won't be able to cast spells. Some heroes use resources other than mana. Mana can be restored by mana regeneration, mana stealing or other unique effects.
Rage: Rage is resource used by Rembrandt instead of mana. The more rage he has, the higher his damage is. Rage can be increased by attacking, and it is decreased per second out of combat.
Force of Will: Force of Will is used by Jack Caster instead of mana. His skills generate Will points. The more Will he has, the higher his armor and spell resistance are. If he has 100 Will points, he loses all of them at spellcast but the spell has additional effects.
Stamina: Stamina is used by Vargol instead of mana. It works in very similar way to mana, just stamina can be consumed faster, but it regenerates faster too. Maximum amount of stamina is 400, and it cannot be increased in any way.
Armor: Armor decreases incoming physical damage. In Arcane Ritual, 1 armor = 1% physical damage reduction.
Spell resistance: Decreases incoming magical damage.
Critical strike chance: How much % do you have to deal increased damage with an autoattack, or spell, if it can strike cirtically.
Critical strike damage: How much % of your normal damage will be dealt if critical strike occurs.
Lifesteal: How much % of dealt autoattack damage will be restored to you as health.
Spell vampirism: How much % of dealt magic damage will be restored to you as health.
Health regeneration per second: How much health is restored to you every second.
Mana regeneration per second: How much mana is restored to you every second.
Flat armor penetration: Your physical damage will ignore amount of armor equal to flat armor penetration.
% armor penetration: Your physical damage will ignore a % of target's armor.
Flat spell penetration: Your magical damage will ignore amount of spell resistance equal to flat spell penetration.
% spell penetration: Your magical damage will ignore a % of target's spell resistance.


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Here is what is coming in Alpha 0.4:
- Customized jungle
- More items
- Five more heroes, Cain - The Firelord, Q'areb Zareg - The Almighty Titan, Goredust - The Remorceless Reaper, Fuseeno - Demented Deciever, Gar'Dal - Arch-Shaman
- Abuyin will be reworked

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Zoragon - Chaos Mage
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Character classification: Nuker, Damage Over Time, Disabler, Mage, Ranged
Main attribute: Intelligence

Attributes:
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Abilities:
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Fireball
Deals 70/90/110/130/150 damage on explosion and ignites the targets dealing 5/10/15/20/25 dps for 6 seconds.

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Searing Chains
Pervents enemies in AoE from casting spells or attacking from distance, and lowers their attack speed by 20/35/50/65/80% for 5 seconds.

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Chaos Touch
Freezes single enemy for 1/2/3/4/5 seconds and pervents him from geting healed, but increases his armor by 10/8/6/4/2 for 5 seconds.

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!Ulitimate! Fire Storm
Deals 300/500/700 chaos damage to all enemy heroes on the map after 3 seconds of channeling.


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Bagrag - Berserker
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Character classification: Carry, Initiator, Durable, Melee
Main attribute: Strength

Attributes:
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Abilities:
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(Passive) Axe Throw
Before coming closer to enemy, Bagrag throws an axe at him dealing 100 damage. The ability has 7 seconds cooldown.

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Blade Whirlwind
Spins around for 3 seconds dealing 20/35/50/65/80 damage to nearest enemies.

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Powerful Jump
Jumps to enemy dealing 60/80/100/120/140 damage and stunning him for 2 seconds.

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Lightning Slash
Quickly moves through battlefield slashing enemy units 2/3/4/5/6 times dealing 20/30/40/50/60 dmg and additional 1 dmg for every 2% of target's lost hit points.

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!Ulitimate! The Hyena And Me
Mounts a hyena increasing Bagrag's speed by 50/75/100%.


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Errdegahr - Pirate Warlock
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Character classification: Durable, Tank, Melee, Ranged
Main attribute: Strength

Attributes:
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Abilities:
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Howl of Terror
Decreases damage dealed by near enemy units by 30/40/50/60/70% for 5 seconds.

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Elemental Clash
Deals 30/50/70/90/110 damage to near enemies and lowers their attack and movement speed by 10/25/40/55/70% for 3 seconds.

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Cold Fire
Passive: Errdegahr's attacks deal 2/4/6/8/10 more damage and slow down targets for 0.3 seconds.
Active: Disables passive buff of this ability, but instead Errdegahr gets 1/2/3/4/5 attack bonus that increases with every attack. Enemies that die in result of this bonus damage explode on death dealing 30/45/60/75/90 damage to near units.

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!Ulitimate! Chaos Power
Transforms Errdegahr into a demon, giving him 500/1000/1500 additional hit points for 20 seconds. In this form, Errdegahr can attack from distance.


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Fallaner - Cleric
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Character classification: Mage, Support, Disabler, Ranged
Main attribute: Intelligence

Attributes:
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Abilities:
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Accusation
Stuns the target for 0.5/0.75/1.0/1.25/1.5 and deals 20/35/50/65/80 damage points.

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Purifying Flame
Fire stream deals 50/75/100/125/150 damage points to all enemies it hits. Also ignites the targets that were under effect of Confusion for 3 seconds dealing 5/7.5/10/12.5/15 dps.

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Confusion
Decreases target's attack speed and movement speed by 10/25/40/55/70% and gives them 35/50/65/80/95% chance to miss their attacks. Also when unit affected by Confusion is hit by Purifying Flame, starts to burn for 3 seconds getting 5/7.5/10/12.5/15 dps.

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!Ulitimate! Protective Glyph
Heals an ally hero by 200/350/500, increases his armor by 10/20/30 and gives him 25/50/75% of magic resistance for 3 seconds, and then teleports the Cleric to him.


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Trodd Brawny Arm - Great Defender
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Character classification: Durable, Tank, Melee
Main attribute: Strength

Attributes:
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Abilities:
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Thunder Bolt
Deals 30/60/90/120/150 damage to single target and decreases his attack by 3/6/9/12/15 for 5 seconds.

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Fire Shield
Increases armor by 4/8/12/16/20 for 6 seconds.

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(Passive) Bash
Next attack stuns the target for 1.0/1.25/1.5/1.75/2.0 seconds. Ability has 10 second cooldown.

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!Ulitimate! Runic Trap
Creates a magic circle draining 50 mana per second from every enemy inside it. When enemy exits the circle - gets damaged by 25/50/75% of his maximum life. The circle disappears when enemies inside it get their entire mana drained or when Trodd dies.


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Jack Caster - Rebel Sorceror
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Character classification: Nuker, Durable, Melee, Ranged
Main attribute: Strength

Attributes:
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Abilities:
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(Passive, Init) Force of the Will
Every point of Will gives you 0.1 armor bonus and 0.20% spell resistance bonus. Everytime Jack Caster uses a skill, he gets 10 Will points.

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(Melee Stance) Breaking Storm
First use: Instead of next melee attack, Jack Caster will attack three times, dealing 10/20/30/40/50 additional damage per slash and slowing the opponent by 10/20/30/40/50% for 3 seconds.
Second use: Jack Caster will spin around and send three waves that deal 50/75/100/125/150 to every target.
Third use: Jack Caster will slam his swords onto the ground and create three shockwaves in front of him. Each shockwave deals 100/150/200/250/300 damage.
Will bonus: Jack Caster will get additional 30/35/40/45/50 armor and 50/55/60/65/70% magic resistance when using the skill.
Unleash bonus: Jack Caster will strike five times, and create five waves instead of three. Also, first usage will stun the target and second and third will knock the targets airbone.

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(Melee Stance) Whirlwind
Jack Caster will spin to the target area, slashing all units on his way, dealing them 60/70/80/90/100 magic damage and slowing them down by 30/35/40/45/50% for 0.5/0.75/1.0/1.25/1.5 seconds.
Will bonus: The slow will last 1 second longer.
Unleash bonus: Jack Caster will deal additional 30 chaos damage and stun enemies instead of slowing them down.

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(Ranged Stance) Ice Blast
Deals 60/70/80/90/100 magic damage to single target and slows him down by 40/50/60/70/80% for 0.5/0.75/1.0/1.25/1.5 seconds.
Will bonus: The slow will affect enemies surrounding the target.
Unleash bonus: Jack Caster will deal additional 40 chaos damage, stun the target instead of slowing him down.

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(Ranged Stance) Izaac's Missile Storm
Throws a magic missile at every enemy in target AoE. Each missile deals 40/50/60/70/80 damage.
Will bonus: Jack Caster will throw 2 additional missiles.
Unleash bonus: Jack Caster throws 2 additional missiles at every target.

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Sorceror's Experience
Switches between melee and ranged stance. While changing stances, Jack Caster gets additional 30/35/40/45/50 Will points.

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(Melee Stance) !Ulitimate! Rage
Deals 300/400/500 chaos damage to nearby enemies, gets additional 50/75/100 will points, increases armor by 15/20/25, spell resistance by 10/15/20% and gives Jack Caster the Unleash for 10 seconds. When this skill is on cooldown, the Sorceror's Experience cannot be used.

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(Ranged Stance) !Ulitimate! Hellball
Channels for 4 seconds, slowing nearby enemies down by 80%. If used during the channeling, Jack Caster can throw the Hellball at any place at the map, dealing 800/1000/1200 damage to every enemy in AoE and getting the Unleash for 10 seconds. If the Hellball wasn't used, at the end of channeling Jack Caster deals 800/900/1000 damage to nearby enemies and stuns them for 2.0/2.5/3.0 seconds. When this skill is on cooldown, the Sorceror's Experience cannot be used.



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Zuben - Assasin
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Character classification: Carry, Stealth, Nuker, Melee
Main attribute: Agility

Attributes:
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Abilities:
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Dagger Throw
Deals 100/150/200/250/300 damage to single target and makes him bleeding dealing 20/30/40/50/60 dps for first time and each second half time less. Bleeding stops when the damage dealing by it will be lesser than 1.

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Unity with Shadow
After second from using makes the target invisible for 6/8/10/12/14 seconds.

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Blink
Passive: Gives 2/4/6/8/10% lifesteal
Active: Teleports Zuben at short distance.

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!Ulitimate! Assassination
Immediatly teleports to single enemy and deals 6/8/10 quick strikes dealing 50 damage points and 1 bonus damage for every 5 hit points lost by target.


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Baltazar - Dread Mage
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Character classification: Mage, Damage Over Time, Ranged
Main attribute: Intelligence

Attributes:
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Abilities:
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Lightning
Deals 40/70/100/130/160 damage to single target and poisones him dealing 20/40/60/80/100 dps for 3 seconds.

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Restless Hands
Slowes single enemy down for 1/2/3/4/5 seconds.

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Black Blood Stream
Increases single target's attack by 10/20/30/40/50% and armor by 2/4/6/8/10 for 10 seconds.

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!Ulitimate! Flesh Decay
Poisones single enemy dealing him 100/150/200 dps for 10 seconds.


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Gragash - Hunter
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Character classification: Carry, Disabler, Ranged
Main attribute: Agility

Attributes:
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Abilities:
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Ensnare
Ensnares the target for 0.5/1.0/1.5/2.0/2.5 seconds.

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Stasis Trap
Creates an invisible ward that explodes when an enemy gets in range, stunning near enemies for 0.75/1.0/1.25/1.5/1.75 seconds.

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Explosive Coctail
Ignites hitten targets dealing them 10/20/30/40/50 dps for 10 seconds.

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!Ulitimate! Javelin Throw
Throws the javelin at long distance dealing 500/900/1300 damage to hitten targets.


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Reynolt - Spell Thief
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Character classification: Support, Disabler, Ranged
Main attribute: Intelligence

Attributes:
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Abilities:
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Mana Burn
Burns 50/75/100/125/150 mana of target dealing him the same amount of damage.

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Block
Blocks all of hostile spells casted in first second from activating the ability. Cooldown - 50/40/30/20/10.

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Spell Steal
Removes buffs from nearby enemy units and restores 20/40/60/80/100 mana per unit.

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!Ulitimate! Energy Drain
Drains up to 75% of max mana from target and gives allied heroes 25/50/100% of it dividing it between all of heroes from Spell Thief's team.


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Morgen - The Gunslinger
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Character classification: Carry, Ranged
Main attribute: Agility

Attributes:
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Abilities:
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Penetrating Bullet
Shoots a bullet that can penetrate up to 2/3/4/5/6 units. 15% chance and -10% damage reduction per unit.

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Heavy Artillery
With extreme training, you can shoot a rocket from a ordinary gun. Deals 100/125/150/175/200 damage in 250/300/350/400/450 AoE

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Rapid Fire
Increases attackspeed by 10/20/30/40/50% by taking out 6/7/8/9/10% of mana.
Cannot be used if mana is below 60%.

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!Ulitimate! Laser Beam
Shoots a laser beam that will penetrate all units from this unit. (1000 range). 800/900/1000 damage. Takes 3 seconds to load, and while loading unit cannot move.


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Abuyin - Lich
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Character classification: Mage, Support, Ranged
Main attribute: Intelligence

Attributes:
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Abilities:
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Fire Magic
Increases attack by 2/4/6/8/10 and attack speed by 4/8/12/16/20%, but decreases armor by 20/16/12/8/4. Gives the possibility to cast Fire Bolt/Fireball/Burning Ground/Volcano/Armageddon.

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Ice Magic
Increases armor and HP regeneration by 2/4/6/8/10, but decreases attack by 20/16/12/8/4. Gives the possibility to cast Slow/Frost Lance/Frost Nova/Blizzard/Monsoon.

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Black Magic
Increases lifesteal and mana regeneration by 4/8/12/16/20%, but decreases attack speed by 20/16/12/8/4%. Give the possibility to cast Cripple/Poisoning Thorns/Decay/Explosion/Death And Decay.

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!Ulitimate! Arcane Mastery
Lets the Lich to activate 1/2/3 magic types at once and gives autoattack 1/3/5% chance to burn targets entire mana.


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Ash'Netbek - The Guardian
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Character classification: Tank, Durable, Disabler, Melee
Main attribute: Strength

Attributes:
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Abilities:
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Crushing Wave
Deals 50/100/150/200/250 damage to all enemies on wave's way.

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War Stomp
Deals 25/50/75/100/125 damage to nearby enemies and stuns them for 0.25/0.5/0.75/1.0/1.25 seconds.

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Taunt
Forces up to 6/7/8/9/10 enemies to attack the Guardian.

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!Ulitimate! Bounding Alliance
7/5/3 seconds after death, the Guardian comes back to life with full HP and mana. 240/180/120 cooldown.


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Patricia - Rebel Archer
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Character classification: Support, Ranged
Main attribute: Agility

Attributes:
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Abilities:
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Shooting Star
Deals 30/50/70/90/110 damage to single target and exposes the terrain around the place where the star fell for 3/4/5/6/7 seconds.

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Ice Essence
Hurls an frost bolts to nearby enemies dealing 75/95/115/135/155 damage.

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Faerie Fire
Decreases target's armor by 4/8/12/16/20 and shares it's vision with Patricia for 6 seconds.

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!Ulitimate! Miracle Look
Heals allied hero restoring him as many his points as it is required to restore for him to have 50/60/70% of his max hit points.
If Jack Caster is the target, the skill heals additional 30% of max hit points (80/90/100%), and per every 5/4/3 uses of this skill, after 30 seconds of using it, cooldown for all of Patricia's skills reset.


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Pavlo - Swordmaster
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Character classification: Initiator, Carry, Durable, Melee
Main attribute: Strength

Attributes:
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Abilities:
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Charge
Quickly dashes into single enemy dealing 50/100/150/200/250 and giving 5/10/15/20/25% attack speed and 10/20/30/40/50 attack damage boost for 5 seconds. Cannot be used if target is too close.

16672633688e2edbe112ebb20c3282f088a78e38.png

Counter Attack
Gets into defensive stance dodging all attacks for 2 seconds and then strikes back dealing 25/50/75/100/125 damage to nearby enemies and stunning them for 0.5/0.75/1.0/1.25/1.5 seconds.

icons_6321_btn.jpg

Debilitating Blow
Strikes single enemy into a nerve stunning him for 0.75/1.0/1.25/1.5/1.75 seconds.

icons_10328_btn.jpg

!Ulitimate! Finishing Strike
Deals 500/750/1000 damage to single enemy and half of it to nearby enemies. Enemies stunned by Counter Attack or Debilitating Blow will get double damage.


icons_12654_btn.jpg

Rembrandt - Northland's Veteran
valiant_02.png

Character classification: Carry, Durable, Melee
Main attribute: Agility

Attributes:
28001au.jpg
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Abilities:
167291118c94c8fcce47121efdc8d02bd747f234.png

(Passive, Init) Onrush
Gives 5 rage for every successful attack. Every 10 rage points increase the attack by 2. When out of combat for 10 seconds, Rembrandt starts to lose 10 rage per second.

16729156e4f719169c558f5d2a3bb214a2a626ce.png

Deep Wound
Makes single target bleed, dealing him 15/30/45/60/75 damage per 2 seconds.

16729101ab18a25b49364a9ccafde2a0264aff3e.png

Overpower
Passive: Every time Deep Wound deals damage, Rembrandt has 10/25/40/55/70% chance to activate Overpower.
Active: Deals 100/200/300/400/500 chaos damage to single target. Cannot be used when un-active.

16729135c38801fc5201dcd46ccbacef90d02476.png

(Passive) Remorceless Storm
When Rembrandt has 100 rage, his attacks give him 10% attack speed bonus. Stacks up to 2/3/4/5/6 times.

167291366af8b52955546bbee129f94250bbe706.png

!Ultimate! Fanaticism
When Rembrandt gets lethal damage, he gets into a berserk, becoming invincible, instantly raising his rage to 100 and getting 30/40/50% attack speed bonus. If there are no enemies near Rembrandt, the bonus disappears and Rembrandt gets damaged 33% of his max health. Can be used once per 5/4/3 minutes.
Active: Gives additional 50/75/100 rage points, 30/40/50% attack speed bonus and 40/50/60 armor bonus for 6 seconds. Can be used once per 100 seconds. When this ability is on cooldown, both passive and active effects of it are unavailable.


16746552d77646586f51b017fe62969278805b15.png

Vargol - Burning Giant
1674655198d3c0ed4a8b0eb7ee65bcc22b75823a.png

Character classification: Initiator, Durable, Disabler, Melee
Main attribute: Strength

Attributes:
28001au.jpg
----------------
24o6nm8.jpg
----

Abilities:
icons_8434_btn.jpg

Crushing Charge
Jumps at the target, dealing 50/100/150/200/250 chaos damage to him, stunning him for 0.5/0.75/1.0/1.25/1.5 and knocking back the nearby enemies.

icons_6377_btn.jpg

Shattering Stomp
Stomps at the ground, knocking the target into Vargol and dealing him 20/40/60/80/100 damage.

icons_13958_btn.jpg

Fierce Roar
Slows the opponents in range by 20/30/40/50/60% for 2 seconds. If used during Frightening Warcry, a stun is applied instead of the slow.

icons_13974_btn.jpg

!Ulitimate! Frightnening Warcry
Causes an earthquake on entire map and slowes down all enemies by 50/70/90% for 5 seconds.


16756451b49df78f0f08add60d72618d25523a96.png

Garthog - Undead Mage
16756678af83d3402615d744a18324e4580b10d9.png

Character classification: Carry, Mage, Ranged
Main attribute: Intelligence

Attributes:
28001au.jpg
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24o6nm8.jpg
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34no26c.jpg
----------

Abilities:
icons_10915_pas.jpg

(Passive, Init) Garthog's Fireball
Every basic attack explodes, dealing full damage to units in 75 AoE, half damage in 125 AoE and quarter damage in 200 AoE.

16756339905da97719c5ac4cc60b983528feef93.png

Arcane Bolt
Deals 50/100/150/200/250 damage to single target.

167564150e86b4d57ba5504913336c6df8c84bc2.png

Thunder
Deals 25/75/125/175/225 damage to single target and makes it take 5/10/15/20/25% more damage from Garthog for 5 seconds. Doesn't stack with Magic Field.

167563383b4264e592ddb03701e3e42f944b9e9d.png

Magic Field
Creates a magic field that gets larger and damages all units touched by it dealing 25/50/75/100/125 damage and making them take 5/10/15/20/25% more magic damage for 5 seconds. Doesn't stack with Thunder.

16756270d9aff3fd82d25cd88dc96e1066b47839.png

!Ulitimate! Arcane Wave
Passive: Allows Magic Field's and Thunder's magic resistance reduction to stack, with the second debuff being 50/75/100% of original.
Active: Sends a wave that deals 500/1000/1500 damage to all units on it's way (unlimited range).


BTNHeroArchMage.png

Endurion - Great Enchanter
16788141cbe69e8019eee3acb8c302a32fa9a583.png

Character classification: Support, Ranged
Main attribute: Intelligence

Attributes:
28001au.jpg
--------
24o6nm8.jpg
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34no26c.jpg
----------

Abilities:
icons_8352_pas.jpg

(Passive, Init) Enchanting Aura
Increases all of nearby allied heroes attributes by 2.

icons_11595_btn.jpg

Aura of Power
After activating, transforms Enchanting Aura and makes it give nearby allies additional 5/10/15/20/25 damage.

icons_6153_btn.jpg

Aura of Protection
After activating, transforms Enchanting Aura and makes it give nearby allies additional 5/10/15/20/25 armor.

icons_13922_btn.jpg

Enchant
Gives single ally additonal 5/10/15/20/25 damage if Aura of Power is activated, 5/10/15/20/25 armor if Aura of Protection is activated, or 2/4/6/8/10 damage and armor if no aura is activated.
If used on enemy, decreases his armor by 5/10/15/20/25 if Aura of Power is activated, his damage by 5/10/15/20/25 if Aura of Protection is activated, or both his armor and damage by 2/4/6/8/10 if no aura is activated.
The effect lasts 8 seconds.

167925674cf3e5c87e55fa52a7b73ec5004a0581.png

!Ulitimate! Wave
Creates a wave, that gives all allies in AoE +6/10/14, and enemies -6/10/14 main attribute points. Damages every enemy unit in range, dealing 100/200/300 damage. Enchanted targets get additional 50/100/150 damage.
Lasts 12 seconds.


BTNRevenant.png

Xeyorth - Arcane Elemental
16852208492f7d37e17de905273b73bbf55fb739.png

Character classification: Carry, Melee, Ranged
Main attribute: Agility

Attributes:
28001au.jpg
-------
24o6nm8.jpg
----------
34no26c.jpg
-------

Abilities:
icons_13640_pas.jpg

(Passive, Init) Arcane Magic
Transforms 1.5% of your maximum mana into attack damage.

icons_12354_btn.jpg

Lightning Sword
Switches between ranged and melee attacks.
Melee: Gives 10/20/30/40/50 attack damage bonus
Ranged: Attacks deal additional magic damage equal to 1/2/3/4/5% of target's maximum health

icons_12999_btn.jpg

Thunder Form
Dashes through 5 enemies and deals 20/40/60/80/100 magic damage to them.

icons_15720_btn.jpg

Inner Fire
Gives 5/10/15/20/25 armor and 2/4/6/8/10% magic resistance for 6 seconds.

icons_7823_btn.jpg

!Ulitimate! Energy Field
Quickly dashes into any place on the map. After the dash, Xeyorth gets additional 40% movement speed and 30/40/50% attack speed, and a magic field is created around Xeyorth. Eveyritme an enemy hero gets in range, Xeyorth gets additional 10/15/20% attack speed. When Xeyorth kills enemy hero while the skill is active, his skills' cooldown resets. The skill lasts 5 seconds.


18453872a8b00199df496760cbe97dc6a20ee0a4.jpg

Fuseeno - Demented Deciever
184538711f52318f854b2c4ebcdcd7646c244c08.png

Character classification: Carry, Stealth, Nuker, Melee
Main attribute: Agility

Attributes:
28001au.jpg
--------
24o6nm8.jpg
----------
34no26c.jpg
------

Abilities:
icons_10422_pas.jpg

(Passive, Init) Disappear
After 5 seconds out of fight, Fuseeno goes invisible.

icons_7460_btn.jpg

Telesmash
Fuseeno teleports behind the targeted unit and knocks it into his previous location, dealing 70/80/90/100/110 physical damage. Then he teleports back there.

icons_12129_btn.jpg

Decieve
Creates a clone that follows the targeted enemy for 1.0/1.5/2.0/2.5/3.0 seconds, and then disappears. Immediatly activates Disappear.

icons_9589_btn.jpg

Ice Block
Throws an ice block at the target, dealing 50/55/60/65/70 magic damage, ministunning it and slowing down by 5/10/15/20/25% for 1.5 seconds.

icons_6380_btn.jpg

!Ultimate! One Man Army
Creates clones that quickly dash into all enemy heroes on the map and deal 600/700/800 magic damage to them.



1sbls6.jpg


-Berz- for BTNThrowingAxe (Axe Throw) and BTNGromHellscreamsAxe (Powerful Jump) icons
Anachron - BTNANALightningSmash (Hellball) icon
Nabzo - Assasin icon "BTNIceAssasin"
PeeKay - BTNCloakofshadows (Unity with Shadow) icon
CRAZYRUSSIAN - BTNCRAssassinate (Assasination) icon
alfredx_sotn - BTNCircle (Runic Trap) icon
Lord_T for Throwing Axe model
JetFangInferno for Lightning Blade Storm effect
USETHEFORKS for Infernal Meteor Orange (Fire Storm spell) effect
HappyTauren - Odd Sword model (Jack Caster's blades)
soulreaver6 - Medivh-Assasin model (Zuben)
Amigurumi - Spinning Knife projectile (Knife Throw)
Paladon for Jump System
Mobilize - Bastard icon BTNMOBForsakenSword
Blood Raven [Revilo] - Edge of Endlessness icon "BTNObisidanRuneblade"
NFWar - BTNRetournedCaptain icon
Thrikodius - Dread Mage Lightning model "Zap Missile" (Blue)
eubz - RoyalGuard model
Kitabatake - Combat Skeleton model
supertoinkz - Orcish Berserker model
Tauer - Warsong Grunt model
alfredx_sotn - EarthElemental (Lesser) model
SuPa- - EarthElemental model
Cavman and Mr.Goblin [Hawkwing] - Blood Elf Crusader
Elenai - Blood Elf Swordsman, High Elf Shieldsman
Tarrasque - Troll Ravager (Raider) model and icon
Lord_T - Troll Enforcer (Warrior) and Troll Samurai model and icon
Tranquil - Dwarven Phalanx model
Norinrad - DwarvenShieldBreaker (Dwarven Warrior) model
paulH - Dark Iron Clansman (Defender) model
C-Cow [Ramza] - Imp5 model
FrancK - WildDemon (Lesser Demon) model
Kitabatake - Mercenary Armor V2 model
Sven - Mercenaries' Mace model
Da Fist - Morgen - The Gunslinger idea
TurieL - RiflemanElite model and icon
Big Dub - BTNOrbVar4
The_Silent - BTNGaussRifle3
PeeKay - BTNTrollMagicVision
Palaslayer - BTNSuperNova
JollyD - BTNArcanium
PeeKay - BTNFrozenShackles
CrazyRussian - BTNCRHeartStrike
ikillforeyou - Crusader Sword
PeeKay - BTNCharge
Palaslayer - BTNCombat
Metal_Sonic - RejuvenationTarget
RetroSexual - Heavy Axeman
bigapple90 - BTNbloodsword
Maker - Lightning HP/Mana Bars system
assasin_lord - HeroGlow model
CloudWolf - Sir Valiant (Rembrandt) model and icon
bigapple90 - BTNAxeslam2
CRAZYRUSSIAN - BTNCRTaurSTOMP
Marcos DAB - BTNMoltenWarcry
Peekay - BTNWarCry
KelThuzad - BTNHolyAura and BTNHolyPower
-Berz- - BTNEndurance
PeeKay - BTNHolyFist
SkriK - BTNFrostSpell
4eNNightmare - BTNSanitysEclipse
Darkfang - BTNLightningAttack
HappyCockroach - BTNThunder
PeeKay - BTNBreakingSlash
Kuegukecku - PurpleFullPlateRevenant
Tranquil - LightningsMultiple
UgoUgo - OrbOfSeas, OrbOfWind, OrbOfLightning
WILL THE ALMIGHTY - Ultimate Explosion --- Sparks Explosion
NightSkyAurora - Arcanic Pulse v2
Darkfang - BTNArcaneSphere, BTNArcaneBlast, BTNArcaneArrow
Praytic - PowerOfWater
PeeKay - BTNMagicSlash, BTNHolyBan
CRAZYRUSSIAN - BTNCRBladestorm, BTNCRFrostShock
-Berz- - BTNFrostBolt
Anachron - BTNWavesOfIceBolts2
zbc - BTNChillingDagger
RoboHippo - BTNHellfurynew
Xezko - BTNTerraPowa2
viiva - BTNManipulation
NFWar - BTNIceBlock
CRAZYRUSSIAN - BTNCRTaurUltimatum


Blizzard Entertainment - icons ripped from World of Warcraft

[/I][/B]


ac12226d96af.png


Alpha 0.3.1EN AoS Version



1668114916b85964e51d3ce18fc5d41ecffe67c6.png

- Added new UI
- Baltazar, Reynolt, Gragash and Errdegahr now have the hero team glow
- Added five new heroes: Abuyin - Lich, Morgen - The Gunslinger, Pavlo - Swordmaster, Ash'Netbek - The Guardian and Patricia - Rebel Archer
- Added new ability for Jack Caster - Rebel Sorceror
- Added new items
- Added new Lightning HP/Mana Bar system by Maker
- Fixed problems with altar capturing
- Placed moutanins around Fire Altar


- Global -
- Attribute gain per level will be decreased by 50%
- Basic attack cooldown will be slightly increased
- Most armor bonuses higher than 15 will be decreased a bit
- Added 5 new heroes
- Added AoS version

- Zoragon -
- Fireball will deal more damage at low levels - 70/90/110/130/150
- Searing Chains now last 3 seconds instead of 5
- Fire Storm deals 300/500/700 damage now

- Bagrag -
- Axe Throw will deal 100 damage

- Errdegahr -
- Chaos Power will not deal chaos damage
- Elemental Clash will deal lower damage - 30/50/70/90/110

- Fallaner -
- Accusation's stun will last shorter - 0.5/0.75/1.0/1.25/1.5 seconds

- Trodd Brawny Arm -
- Bash's stun will last shorter - 1.0/1.25/1.5/1.75/2 seconds

- Zuben -
- Blink's distance will not change along the level. Instead, it will give passive lifesteal bonus that changes along with the level - 2/4/6/8/10%
- Assasination now will slow the target by 80%

- Gragash -
- Ensnare will last 0.5/1.0/1.5/2.0/2.5 seconds
- Stasis Trap's stun will last 0.75/1.0/1.25/1.5/1.75 seconds
- Explosive Coctail will deal 10/20/30/40/50 dps

- Morgen -
- Laser Beam will deal 800/900/1000 damage

- Ash'Netbek -
- War Stomp's stun will last 0.25/0.5/0.75/1.0/1.25 seconds now

- Pavlo -
- Conuter Attack's stun will last 0.5/0.75/1.0/1.25/1.5 seconds
- Debilitating Blow will last 0.75/1.0/1.25/1.5/1.75 seconds


- Jack Caster's Hellball and Breaking Storm now work properly
- The Arcane Ritual interface now shows up instead of default one
- Icons of Xeyorth's abilities have been fixed (Thunder Form, Inner Fire and Energy Field all had Thunder Form's icon)
- Debug messages are no longer displayed when Jack Caster is using Breaking Storm or Isaac Missile Storm





Please comment and give me feedback. Tell me if you like the idea, what heroes would you like to see. If someone would like to help - i would appreciate it. I will upload some more information and some screenshoots soon.

NEWEST UPDATE: The Alpha 0.3.1 release.
UPCOMING UPDATE: Character cards.


And one more thing - sorry about my bad English, i'm from Poland.
 
Last edited:
Level 4
Joined
Jun 2, 2012
Messages
746
This is really a big project cuz I based it in the progress of your map and it looks like after 2 weeks its still in 3%. Some of your heroes doesnt have a custom model but the skills of the heroes make them unique! WOW! I wish you the best of luck in this project. Wish it will be a lot better than DoTA!
 
Level 5
Joined
Aug 15, 2012
Messages
139
This is really a big project cuz I based it in the progress of your map and it looks like after 2 weeks its still in 3%. Some of your heroes doesnt have a custom model but the skills of the heroes make them unique! WOW! I wish you the best of luck in this project. Wish it will be a lot better than DoTA!

Thanks for replying. Yeah this is only 3% because there will be a lot of heroes, and also a lot of recruitable troops. Around 9 troops for each hero so there is a lot of work. Also i need to make some neutral buildings and units. There will be more heroes (and also units) with custom models. I just hope i will not exceed MB limit.
 
Level 4
Joined
Jun 2, 2012
Messages
746
Thanks for replying. Yeah this is only 3% because there will be a lot of heroes, and also a lot of recruitable troops. Around 9 troops for each hero so there is a lot of work. Also i need to make some neutral buildings and units. There will be more heroes (and also units) with custom models. I just hope i will not exceed MB limit.

Yes, be sure that your map doesnt exceed 8MB cuz it will be unplayable in LAN. Looking forward to this project. Just a tip, make the terrain as good as possible cuz that was the most of the hiver look for.. the Terrain.
 
Level 5
Joined
Aug 15, 2012
Messages
139
I'm not a good terrainer unfortunetly. But i think it will look atleast decent. What i'm more worried about is that i might make the map to simple or too complicated. I mean the players will need to beat obstacles to reach to the altars, but when they will be hidden to good - it will be more like a scenario, campaign or RPG map than an multiplayer arena. When i will make few more heroes and the terrain, i will upload the first pre-alpha and you will be the first to get the map.
 
Level 4
Joined
Jun 2, 2012
Messages
746
I'm not a good terrainer unfortunetly. But i think it will look atleast decent. What i'm more worried about is that i might make the map to simple or too complicated. I mean the players will need to beat obstacles to reach to the altars, but when they will be hidden to good - it will be more like a scenario, campaign or RPG map than an multiplayer arena. When i will make few more heroes and the terrain, i will upload the first pre-alpha and you will be the first to get the map.

Me, first?:vw_wtf: WOW!!! THANKS YOU!
 
Level 5
Joined
Aug 15, 2012
Messages
139
Ok changed Fire Shackles to Searing Chains and The Hyena and I to The Hyena And Me. But i left Fire Storm because Inferno reminds me too much of Dreadlord from WC3. And actually there is only a few of non-custom abilities... more are custom and almost each hero has atlest one ability that uses triggers.
 
Level 4
Joined
Jun 2, 2012
Messages
746
Right now i'm making the trigger of utlimate skill of The Great Defender - Trodd Brawny Arm. When i will finish it, i will upload information about him, Fallaner (Cleric) and two other heroes. Then i will make three heroes and focus on the map and translations, to release first pre-alpha.

Wow! That looks interesting... Looking forward for the first PRE-ALPHA release!:thumbs_up:
 
Level 4
Joined
Jun 2, 2012
Messages
746
Wow Im impressed in the new heroes model and unique skills. Those skills are hard to do...this will be a really big project.

I just notice......Am I the only one commenting on the game....???? Other people doesnt really care for other's games... Your right on what you have said on the post in my game....our game project looks abandon...AWW..
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
well i think most ppl here believe that it cannot get better than DotA.
But it rly can. Just do the things better in that DotA rly fails in my opinion.
one of them is the hero balancing, DotA balancing sucks.
And the other one is to always create new interesting heroes(not too much triggers and special things (ember spirit for example is too much)). That means the hero has to be useful, a mix of different abilities (not only damage damage damage), BALANCING, and hero skills should be a 50%/50% combination of triggers and standard skills

of course it will take a long time until u can compete with DotA, DotA is an old game and has lots of items and heroes (but they still dont know anything about balancing lol)
 
Level 5
Joined
Aug 15, 2012
Messages
139
well i think most ppl here believe that it cannot get better than DotA.
But it rly can. Just do the things better in that DotA rly fails in my opinion.
one of them is the hero balancing, DotA balancing sucks.
And the other one is to always create new interesting heroes(not too much triggers and special things (ember spirit for example is too much)). That means the hero has to be useful, a mix of different abilities (not only damage damage damage), BALANCING, and hero skills should be a 50%/50% combination of triggers and standard skills

of course it will take a long time until u can compete with DotA, DotA is an old game and has lots of items and heroes (but they still dont know anything about balancing lol)

I will try my best in balancing heroes. In pre-alpha and alpha versions they probably will not be balanced, but i will do a lot of testing with other people so if some skills from my first post look too powerfull now - don't be afraid.

Also if someone thinks i should change some skills' damage etc. - just say it.
 
Level 17
Joined
Mar 21, 2011
Messages
1,597
well, ofc you need to test this map with some other guys, otherwise its rly hard to balance :D
I have a similar map to yours (i didnt release it, just play it with friend cause its in german language and im too lazy to translate)
at the beginning, if you release a new hero, hes always too under-, or overpowered, but after making 30-40 heroes, you can balance them without testing, believe me ^^
 
Level 5
Joined
Aug 15, 2012
Messages
139
For me the translation can be a huge problem because it will take long time. My map is in Polish language now so even when i will make a version - i will first need to translate it before releasing. And then making the same map in two languages at same time isn't best idea - so i would need to translate the entire map before every single release.
 
Level 9
Joined
Dec 21, 2011
Messages
332
Auuuhm. Use
. It would make your post shorter.

In Zoragon's ability, I don't think that the term ' Freezes ' suits the icon.

Also, Poison, not Poisones ( erm, excuse me if it is because of your language )

Translate it NOW. English is the global language. I also prevent myself in using my native tongue ( Filipino ), in making maps. So, I recommend using English (not forcing though).


icons_2758_btn.jpg

MORGEN - THE GUNSLINGER
models_3508_screenshot_tnb.jpg


Character Classification : Hunter , Support, Ranged
Main Attribute : Agility

28001au.jpg
------
24o6nm8.jpg
----------
34no26c.jpg
-------

Abilities:
icons_8926_pas.jpg

Penetrating Bullet
Shoots a bullet that can penetrate up to 2/3/4 units. 15% chance and -10% damage reduction per unit.

icons_6789_btn.jpg

Heavy Artillery
With extreme training, you can shoot a rocket from a ordinary gun. Deals 100/125/150 damage in 350/400/450 AoE

icons_13695_btn.jpg

Rapid Fire
Increases attackspeed by 20/30/40% by taking out 8/9/10% of mana.
Cannot be used if mana is below 60%.


icons_8518_btn.jpg

Laser Beam
Shoots a laser beam that will penetrate all units from this unit. (1000 range). 500/600/700 damage. Takes 5 seconds to load, and while loading unit cannot move.


-Da Fist-
 
Last edited:
Level 4
Joined
Jun 2, 2012
Messages
746
Auuuhm. Use
. It would make your post shorter.

In Zoragon's ability, I don't think that the term ' Freezes ' suits the icon.

Also, Poison, not Poisones ( erm, excuse me if it is because of your language )

Translate it NOW. English is the global language. I also prevent myself in using my native tongue ( Filipino ), in making maps. So, I recommend using English (not forcing though).




-Da Fist-


Wow your a filipino too we are same....BTW...maybe Unelith's language is not english or maybe he is typing too fast he didnt notice the wrong in the spelling. That's why it has wrong spellings in it.
 
Level 5
Joined
Aug 15, 2012
Messages
139
Yeah that hero is nice. But i first need to finish the terrain and items and then i will focus on making more heroes. And you're right - i'm from Poland. But fire spell that freezes is something unique. You will not see spell like this anywhere else.
 
Last edited:
Level 5
Joined
Aug 15, 2012
Messages
139
Alpha 0.1 will be released tomorrow, or maybe even later today if i will do the translations quick.
And sorry for my absence. I had no internet connection.

Totally subscribing to this. If you ever need idea help, visit my workshop.
Also suggestion - hide all heroes in a bigger hidden tag.
Yup. Spotlights really help.
If you need hero ideas though, gladly help. Really wanna spew it out here.
Thanks for support. At the moment i have a lot of ideas but when i will need help - i will ask.

I would like to know the model of the Blood mage where you GameShark?:?? and if it has available for download???????
This is just Blood Mage with changed texture. I made the texture by myself.
 
Level 5
Joined
Aug 15, 2012
Messages
139
Ok. I added first Alpha version. To the first post.
Click to download
But before you start to say a lot of bad things about it, here is something you should know.
- As you see in the progress, the map terrain IS NOT COMPLETE. So what you see in this map isn't the terrain you will see in final version
- The map has no AI yet. If you want to play singleplayer so badly - type in "-debug_ai" command. It will force player 2 and player 3 to pick a debug hero. But this heroes will not do anything. They will just stand and autoattack when someone comes closer. I just recommend playing multiplayer 1vs1vs1.
- The troops that you can recruit in the towers will not be only troops available. There will be 9 troops for each hero and one caravan unit
- There still may be few sentences that weren't translated - i don't know if i didn't miss something. If you will find some - tell me about it
- Most importantly - this IS NOT FINAL VERSION. If someone isn't happy because a lot of features are missing - don't worry, i will add a lot of things. Just check out the thread for news.
- Yes, the map is protected. You cannot open it in the world editor - if you want to know some triggers i used or something like that - ask me for it.

Also i have few things that some of you should know:
- AoS 5vs5 Dota-Like version isn't ready to upload yet. I will upload it in 2-3 days.
- In this version there are two mystery heroes i didn't announce and i didn't mention them in first post. I will make their cards in first post later.
- Items information will be uploaded in first post too. But just not at this moment. Still have a lot of very important things to do.

And now some things you will see in Alpha 0.2:
- New UI but i will not tell what it will look alike
- Five new heroes - one is Morgen The Gunslinger, credits to Da Fist for the character, another one is very very special character. It will be female character - there will not be a lot of females in the map, i don't know if there even be more than one. But i just had to add this one. Three other heroes - TBA (To Be Announced).
- Obviously a lot of new items.

At the moment i cannot tell more. Check the thread frequently for more updates and news.
 
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Didn't have much time to test, but straight away: Instant mode in fact did not give me a level 20 nor 6000 gold, and when my hero spawned in 'instant mode', it was in a base full of buildings belonging to another player, while my buildings were at the other side of the map D:

Terrain looks decent as it is so far, maybe a bit more work needed (I read what you said, I am taking into consideration its super early). To be honest, I wouldn't over complicate the terrain in a map like this, super complex and beautiful terrain with thousands of doodads is a good thing in ORPGs and other single player or slow paced games, but in a fast paced action packed game like this is intended to be, too much detail in the terrain could distract from the gameplay itself, which should always be the main focus.

Spells and heroes look good, game concept overall also looks good. Good luck :)
 
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Uploaded new release (Alpha 0.1.1EN). Now the item shops are further from the tower and i fixed the bad hero spawn thing.

And instant mode gives 20 level and 6000 gold when all 3 players pick a hero or game host types in -debug_start command. Try it and you will get 20 level. It will be changed later but i think it's a minor thing.
 
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ARCANE RITUAL 0.1.1 REVIEW
I must say Unelith that this game is very promising and made it into the Spotlight but I must say that the terrain looks bad to me.... Its just like a maze maybe add trees and doodads (I cant even see a tree in the game. Just cliffs), it will add some cool touch in your map but dont worry when Im done with the terrain....Ill send it to you! And one more thing... a bug! When I choosed my hero, I was spawned at my base but the Arcane Vault belongs to my enemy and when I saw the enemy's base the Arcane Vault belongs to me.... Thats a bug. I know this is only the first APLHA version but maybe improve the terrain. Terrain is the main thing you should improve! For the heroes, they are cool! Well-made skills and even the models of the heroes fits them.

This will improve the game if you do this on your map!

REVIEW:

Game Creativity: 27/40

Triggers: 15/20

Terrain: 5/20

Heroes: 18/20

TOTAL: 65/100

SCORE SCREEN:
If...
you got 0 points = 0/5 rating and no REP!
you got 1-20 points = 1/5 rating and no REP!
you got 21-40 points = 2/5 rating and no REP!
you got 41-60 points = 3/5 rating and +1 REP!
you got 61-80 points = 4/5 rating and +1 REP!
you got 81-100 points = 5/5 rating and either +1 or 2 REP....LOL!

So you have a 65 points out of 100 points... 4/5 and a +REP! Improve the game more.

(P.S: Sorry if my review sucks...lol Im a sucker!)
 
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It seems Warcraft just doesn't recognize players' start locations and spawns the base randomly. Don't worry i will fix it too. Yeah the terrain isn't the best, but there are few trees (near earth altar). I thought i don't need to place the trees because this is supposed to be a completely dead terrain. That's why i added undead at the way to the temple. Yeah but i will add some other doodads. And i think 4/5 rating for this Alpha version is more than enough. This is very very early version. I should release the map later, but i decided to post it now, to let people to atleast see the heroes in-game. This isn't even fully playable as you see (arcane vault problems).

BTW. Thanks for reporting about the bugs. It helps me a lot because i'm so busy i sometimes miss some bugs.

EDIT: Fixed the arcane vault bugs in 0.1.2
 
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It seems Warcraft just doesn't recognize players' start locations and spawns the base randomly. Don't worry i will fix it too. Yeah the terrain isn't the best, but there are few trees (near earth altar). I thought i don't need to place the trees because this is supposed to be a completely dead terrain. That's why i added undead at the way to the temple. Yeah but i will add some other doodads. And i think 4/5 rating for this Alpha version is more than enough. This is very very early version. I should release the map later, but i decided to post it now, to let people to atleast see the heroes in-game. This isn't even fully playable as you see (arcane vault problems).

BTW. Thanks for reporting about the bugs. It helps me a lot because i'm so busy i sometimes miss some bugs.

EDIT: Fixed the arcane vault bugs in 0.1.2

Yeah, I know it is too early to give 4/5 ratings but Its true.... its worth it. Just need to improve the terrain and your map is good to go!:thumbs_up:

Oh and even dead terrain have trees too... its just a tree like northrend tree... the black one! with no leaves in it...completely dead.
 
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Yeah but i just don't have an idea where to place them. When i tried to do it - they just didn't fit where i placed them. So i decided to save it for later

So you cant decide to place the trees? It is really hard because you shouldnt use Barrens because only 1 type of tree fits on it the Barren tree! You should use Ashenvale like my Infinite Blade map cuz many trees fits on it. But it depends, if you mixed tilesets you can put different trees depending on tiles and you can make mixed places that will make the terrain cool!:thumbs_up:
 
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Yeah i did something like that. Earth Altar has more living terrain, Fire altar has darker and a lot of fire around it and Lightning Altar has ice. I wanted to do Ice and Fire cliffs also around the Altars and barrens cliffs at rest of terrain but i have no idea how to do it.
 
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Yeah i did something like that. Earth Altar has more living terrain, Fire altar has darker and a lot of fire around it and Lightning Altar has ice. I wanted to do Ice and Fire cliffs also around the Altars and barrens cliffs at rest of terrain but i have no idea how to do it.

Hey, been doing terraining on your map and your super right... I dont know where to put the trees because Its like a maze and the space is not enough. But I have able to put some trees and I have add Blizzard weather at the Lightning Altar.:thumbs_up:
 
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My next update of first post will add another hero's character card.

Let's do a little contest about him. First user that will guess will get a +REP from me and an item containing their username (or if it will not be fitting - he will be able to pick the name of this item) in my map. Every user has only 1 chance.

He is a mage and he is an undead. He doesn't walk - he levitates. Who do you think is he? (Which model from WC3 will he get?)
 
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