- Joined
- Aug 14, 2007
- Messages
- 936
Game genre: hero defense (pvp) [aeon of strife gameplay]
Players: 5v5
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Details:
- Five players on each team, each player controls a hero, the goal is to destroy the main base for the win.
- Creep march toward base and spawn every 30 seconds, two lanes, one lane, one lane, at top, bottom and middle parts of the map respectively.
- In between the mentioned four lanes are the river area, forest area and cliff scattered across the regions. Containing fountains (health and mana, seperate type), item shops
- Hero model, 6 item slots, Strength (1 health, 0.01 hp regen), Agility (0.33 movement speed, 1% attack speed), Energy (1 mana, 0.01 mana regen), primary attribute give 0.05 damage(every 20 points). Starting health and mana (100), base health regen is 0.25, base mana regen is 0.01.
- Lane troops gives experience points.
- Every player get 1 gold every 0.99 second.
- Towers are scatter along the lanes.
- Destroying barracks disable the spawn for the enemy lane.
- Dead heroes become ethereal and invisible, mana and health drained.
- Dead heroes can revive by entering the alter at base and will respawn with full health. Dead heroes cannot gain experience.
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Current heroes:
Paladin, strength hero
Divine shield
Paladin gains 20 (+5) armor for 5 (+1) seconds.
Cooldown 11 seconds
Costs 25
Devotion
Paladin takes 5(+5)% reduced damage.
Passive
Holy Light
Paladin release a burst of holy light that heals him for 20(+5) health, any that
is within 200 range are slowed (movement) and blinded, attacks have a chance to miss.
Slow/miss chance is 30(+2)% and lasts 2 seconds.
Cooldown 11 seconds
Costs 25 mana
Resurrection
Paladin channels the light, restoring percentage of his health over 5 seconds.
20% max life per second.
Cooldown 60 seconds
Costs 50 mana
Blade master, agility hero
Mirror Image
Creates an image dealing 100% damage for 5(+1) seconds.
Blade master moves alternately from the image for 100(+20) distance.
Cooldown 11 seconds
Costs 25 mana
Critical Strike
Each attack has a 5(+5%) chance to deal double damage.
Passive
Wind walk
Moves 10(+2)% faster and becomes invisible.
Lasts 5(+1) seconds
Cooldown 11 seconds
Costs 25 mana
Bladestorm
Blade master enter a Bladestorm state for 5 seconds after charging for 0.5 second.
Attacks 1 second
Attacks can critic, scale with attack speed
Hits all nearby units (300 distance)
Cooldown 60 second
Costs 50 mana
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*** Please give me feed back by posting below thanks!
Players: 5v5
_________________
Details:
- Five players on each team, each player controls a hero, the goal is to destroy the main base for the win.
- Creep march toward base and spawn every 30 seconds, two lanes, one lane, one lane, at top, bottom and middle parts of the map respectively.
- In between the mentioned four lanes are the river area, forest area and cliff scattered across the regions. Containing fountains (health and mana, seperate type), item shops
- Hero model, 6 item slots, Strength (1 health, 0.01 hp regen), Agility (0.33 movement speed, 1% attack speed), Energy (1 mana, 0.01 mana regen), primary attribute give 0.05 damage(every 20 points). Starting health and mana (100), base health regen is 0.25, base mana regen is 0.01.
- Lane troops gives experience points.
- Every player get 1 gold every 0.99 second.
- Towers are scatter along the lanes.
- Destroying barracks disable the spawn for the enemy lane.
- Dead heroes become ethereal and invisible, mana and health drained.
- Dead heroes can revive by entering the alter at base and will respawn with full health. Dead heroes cannot gain experience.
_______________
Current heroes:
Paladin, strength hero
Divine shield
Paladin gains 20 (+5) armor for 5 (+1) seconds.
Cooldown 11 seconds
Costs 25
Devotion
Paladin takes 5(+5)% reduced damage.
Passive
Holy Light
Paladin release a burst of holy light that heals him for 20(+5) health, any that
is within 200 range are slowed (movement) and blinded, attacks have a chance to miss.
Slow/miss chance is 30(+2)% and lasts 2 seconds.
Cooldown 11 seconds
Costs 25 mana
Resurrection
Paladin channels the light, restoring percentage of his health over 5 seconds.
20% max life per second.
Cooldown 60 seconds
Costs 50 mana
Blade master, agility hero
Mirror Image
Creates an image dealing 100% damage for 5(+1) seconds.
Blade master moves alternately from the image for 100(+20) distance.
Cooldown 11 seconds
Costs 25 mana
Critical Strike
Each attack has a 5(+5%) chance to deal double damage.
Passive
Wind walk
Moves 10(+2)% faster and becomes invisible.
Lasts 5(+1) seconds
Cooldown 11 seconds
Costs 25 mana
Bladestorm
Blade master enter a Bladestorm state for 5 seconds after charging for 0.5 second.
Attacks 1 second
Attacks can critic, scale with attack speed
Hits all nearby units (300 distance)
Cooldown 60 second
Costs 50 mana
_____
*** Please give me feed back by posting below thanks!
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