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Discussion in 'Apocalypse' started by Craka_J, Dec 7, 2007.

  1. Craka_J

    Craka_J

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    Recruitment Thread:
    In this thread, you can check out which positions are open to fill in the Apocalypse Development Team.

    Greetings fellow fans and visitors of Apocalypse!

    Apocalypse's current development team is rather small. Though we're all dedicated to the completion of this project, we are going to need some help with JASS programming. DaFranker plans to finish the physics of the game (Grenades rolling, bullet impact, flame-throwers, gravity gun, etc.) and while he's doing that, we need another JASSer who is skilled and works efficiently, will dedicate their time to work often on their assignments, and hopefully a quick worker.

    All members who participate in the making of Apocalypse will recieve credit on the website's The Team page, on the Forums, and of course in-game as well, for what ever they were hired for and their efforts. Apocalypse is a one-of-a-kind mod for Warcraft III and those who take part in the production of this mod will certainly benefit from it in the future once the project is complete.

    Things that we currently need to be done are the following:
    • Vehicle hijack system. (More information provided after job is accepted)
    • Weapon switching system.
    • Save/Load system.
    • Monster Waves.
    • Quests/Missions.
    • Cinematic Intro.
    • Rank system.
    • Multiboard/Leaderboard.
    Those are some of the things that a JASS scripter would have to do. More information is given to those who accept the job position.

    If you think you've got what it takes to JASS script our map, making our desired features of the map possible, then please do not hesitate to either post in this thread or PM/E-mail me! You can also feel free to ask me any questions regarding the position and what'd need to be done.

    Positions Available:
    • JASS scripter/programmer: Must have good JASS knowlege; Must know how to avoid leaks and/or remove them.
    • 3D Modeler: Must be good with any modeling programs; Must be able to make models work for WarCraft III (.mdx)
    • 3D Animator: Must be experienced with animating models; Must provide at least one example of their previous work in the 3D animating field.
    • 2D Texture Artist: Must be able to make textures ("skins") for 3D models; Must be good with using art programs such as Adobe Photoshop.

    ~Craka_J; Leader of the Apocalypse Development Team.
     
    Last edited: Dec 15, 2007
  2. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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    Aren't I already in the team?

    Just ask for those SFX you wanted and I'll send them... Unless you don't mind me making them public.
     
  3. Gausslander

    Gausslander

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    Glad to see we got this far, great job Cracka.
     
  4. Craka_J

    Craka_J

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    You never gave us anything directly in particular. But once you do, you will recieve credit of course!

    This project's resources used to be very exclusive, but Punisher_X released a lot of content. If you wish to release the contents you make for Apocalypse, that is fine. Just run it by me first.

    You have my permission to release your SFX.
    ~Craka_J
     
  5. DesKaladA

    DesKaladA

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    Craka_J

    if you want i can make a vihcal hijack system
    i dont have time to take up a full time position yet
    but if you need some small things like that system i can make it
     
  6. Craka_J

    Craka_J

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    Sure. Contribute what you can! Our current coder works very slowly and is very unmotivated, so we're going to need all of the help we can get!

    ~Craka_J
     
  7. DesKaladA

    DesKaladA

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    well tell me what to do and i have some free time over the weekends to work on it
     
  8. Craka_J

    Craka_J

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    I'd tell you now, but I am really busy this week. I will try to get some time over the weekend to provide information of what we need though. Please be patient. :smile:

    ~Craka_J
     
  9. DesKaladA

    DesKaladA

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    ok then now i;m off to find the holy grail
     
  10. madcat2

    madcat2

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    Are you still looking for a 2D Texture Artist?
     
  11. Craka_J

    Craka_J

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    Yes. One who can make ones as detailed as the ones we have now, and then some.

    ~Craka_J
     
  12. madcat2

    madcat2

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    Can i see some of the ones you have now?
     
  13. Craka_J

    Craka_J

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    Check out our screenshots at the website.

    ~Craka_J
     
  14. madcat2

    madcat2

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    Dang... i probably cant skin that well...
     
  15. Chriz.

    Chriz.

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    What needs to be animated?
     
  16. Craka_J

    Craka_J

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    Well the main character model needs some animation tweaks. They kind of clip into their animations and I don't like that.

    There are two other models who will use the same animations, so... you'd have to just animate the main character.

    I don't there is anything else that would require attention for animations though. Not yet at least.

    ~Craka_J
     
  17. ragingspeedhorn

    ragingspeedhorn

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    What is really needed is more models for the environment, basic ones, but needed, like a barrel that is more trashed and other trash like stuff.
     
  18. Craka_J

    Craka_J

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    Yeah, definitely. The more trashy doodads we can get, the better! Anyone up for making models like that for us? But note that you must give it a texture that looks rather realistic, or something which will blend well with what we have right now.

    ~Craka_J
     
  19. ragingspeedhorn

    ragingspeedhorn

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    Many ingame textures could work just fine.
     
  20. Craka_J

    Craka_J

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    I suppose there are a few. But I just prefer custom stuff. But then again, more custom textures will just make it harder for me to reduce the map's size.

    ~Craka_J