- Joined
- Oct 23, 2006
- Messages
- 141
I am making an RPG type of map, and in it I have a ghoul playing the piano. It is the only suitable character for the job and has the perfect animation that suits its style (Stand Channel) and I made a region around it that plays the sound I want to represent the music. However, on each animation cycle (Trigger set to play it once a second) the ghoul plays the sound that occurs when it uses cannibalize (as that uses its Stand Channel animation).
By the way, this is a totally new unit without the ability to use cannibalize, and is infact exactly thesame as the paladin except for the model, until I edit its stats.
So my question is, is there a way of getting rid of the sound that keeps playing every time the animation is played?
By the way, this is a totally new unit without the ability to use cannibalize, and is infact exactly thesame as the paladin except for the model, until I edit its stats.
So my question is, is there a way of getting rid of the sound that keeps playing every time the animation is played?