- Joined
- Jul 5, 2010
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- 1,132
So, I am making a map which will include a custom combat system.
Taking damage (from most sources, but not all sources) will briefly stun you. I want to play a Stand Hit animation, and afterwards a Stand Channel animation. Stand Hit is a short, non-looping animation of the hero actually being hit. Stand Channel is sort of a dazed animation, in which the hero is staggering.
I am using GUI Stun System by Khaos Machine.
The problem is, when a unit is stunned, it will only play the Stand animation.
I would really appreciate help with this
EDIT: I know there is a function (line?) which will play a unit's animation by index, but if I am going to use it, I will need one more function that will Queue the Stand Channel animation.
Taking damage (from most sources, but not all sources) will briefly stun you. I want to play a Stand Hit animation, and afterwards a Stand Channel animation. Stand Hit is a short, non-looping animation of the hero actually being hit. Stand Channel is sort of a dazed animation, in which the hero is staggering.
I am using GUI Stun System by Khaos Machine.
The problem is, when a unit is stunned, it will only play the Stand animation.
I would really appreciate help with this
EDIT: I know there is a function (line?) which will play a unit's animation by index, but if I am going to use it, I will need one more function that will Queue the Stand Channel animation.