- Joined
- Nov 25, 2014
- Messages
- 526
As above. How would the trigger be? There is a trigger where when UnitX is close to another unit/doodad, it will play death animation. When UnitX approaches the unit/doodad again, it won't fire unless the unit/doodad is playing stand animation.
Example:
A passes by B, if B is playing stand animation, B will now play death animation and 20 Gold is deducted. When A passes by B again, and B is now playing death animation, no gold is deducted.
SO basically, I need an animation condition.
Example:
A passes by B, if B is playing stand animation, B will now play death animation and 20 Gold is deducted. When A passes by B again, and B is now playing death animation, no gold is deducted.
SO basically, I need an animation condition.