- Joined
- Nov 3, 2015
- Messages
- 46
Hello again, I got good feedback from my last post and now I have changed the unit from a doodad to a locust because apparently you can't change a doodad's animation! So I have four custom units, each named House1, House2, House3, and House4, and I want them each to use a different animation.
For example, I want House1 to use "Stand", House2 to use "Stand upgrade two", House3 to use "Stand upgrade three", and House4 to use "Stand upgrade four".
After toying around with the Trigger Editor, I figured out how to make a selected unit use a certain animation, but I couldn't find a way to make all of a certain unit use an animation.
I have a trigger ready with Map Initialization.
Thank you if you can help!
For example, I want House1 to use "Stand", House2 to use "Stand upgrade two", House3 to use "Stand upgrade three", and House4 to use "Stand upgrade four".
After toying around with the Trigger Editor, I figured out how to make a selected unit use a certain animation, but I couldn't find a way to make all of a certain unit use an animation.
I have a trigger ready with Map Initialization.
Thank you if you can help!