- Joined
- Nov 3, 2015
- Messages
- 46
Hello everybody, I'm having a bit of trouble.
If we're to put my skill with WE on a scale of 1-10, I'd be a 2 or 3. What I need help with is changing the animation of Mike's houses: Houses
Each of the tiers is a different animation (each with its own birth and death animation, too) and the base model is set at Standing by default. To make this easier for myself, I want to use these as DOODADS and not functional buildings with upgrade buttons etc.
I would rather not have to write more triggers, but if it's unavoidable then I'll do so.
Here are the names of each of the animations that I want to use:
Stand
Stand upgrade first
Stand upgrade second
Stand upgrade third
Stand upgrade fourth
These go in order with the buildings in the OP picture.
If you can help, thank you in advance!
If we're to put my skill with WE on a scale of 1-10, I'd be a 2 or 3. What I need help with is changing the animation of Mike's houses: Houses
Each of the tiers is a different animation (each with its own birth and death animation, too) and the base model is set at Standing by default. To make this easier for myself, I want to use these as DOODADS and not functional buildings with upgrade buttons etc.
I would rather not have to write more triggers, but if it's unavoidable then I'll do so.
Here are the names of each of the animations that I want to use:
Stand
Stand upgrade first
Stand upgrade second
Stand upgrade third
Stand upgrade fourth
These go in order with the buildings in the OP picture.
If you can help, thank you in advance!