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Remove blood when playing animation

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Lej

Lej

Level 3
Joined
Jun 5, 2004
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36
I want to simulate falling asleep by playing the human priest's death animation:
  • Actions
    • Animation - Play Priest 0001 <gen>'s death animation
The problem is that it plays a blood spurt and then makes a pool of blood. When watching the animation in the editors model window it doesn't have any blood. Is it possible to play the death animation without blood without editing the model?
 

Lej

Lej

Level 3
Joined
Jun 5, 2004
Messages
36
Any recommended program? Can't seem to find a way to do it in War3ModelEditor.
 

Lej

Lej

Level 3
Joined
Jun 5, 2004
Messages
36
Just casting sleep on a unit it doesn't make it lie down on the ground.
Also using sleep in this case could result in problems so I'm pausing the unit and adding the zzz as a special effect instead.
 
Level 27
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Feb 22, 2006
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Any recommended program? Can't seem to find a way to do it in War3ModelEditor.
That is how you do it..
Node Manager, go to the camera things, prolly near the bottom.
Find all of them that start with either SPL or SPN. Click on them, and if they have anything to do with blood, delete them.
If you also want to remove the Sound he makes upon death, remove the Event Object that starts with SND that has something to do with death.
Keep in mind this makes it so they NEVER bleed, unless you add a new death animation to them and add the blood for that track.
--donut3.5--
 

Lej

Lej

Level 3
Joined
Jun 5, 2004
Messages
36
Thanks. Removing the sound node saves me from importing an empty sound to overwrite the death sound which I was doing until now. Not bleeding at all is not a problem in this case.
 
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