Hey,
I was wondering if it's possible to remove the bleeding effect on an unit when the death animation is played. I'd like to make this unit play its death animation: in my map, the guy falls into a coma, and all the blood makes it look weird lol.
Do I have to edit the model (which I lack skill to do so)? Or is it possible via triggers? Or via a dummy model I'd import and set the path to replace the blood effect (but which one, there're dozens of them)?
Thanks!
I was wondering if it's possible to remove the bleeding effect on an unit when the death animation is played. I'd like to make this unit play its death animation: in my map, the guy falls into a coma, and all the blood makes it look weird lol.
Do I have to edit the model (which I lack skill to do so)? Or is it possible via triggers? Or via a dummy model I'd import and set the path to replace the blood effect (but which one, there're dozens of them)?
Thanks!