[Solved] Removing bleeding effect on death animation

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Hey,

I was wondering if it's possible to remove the bleeding effect on an unit when the death animation is played. I'd like to make this unit play its death animation: in my map, the guy falls into a coma, and all the blood makes it look weird lol.
Do I have to edit the model (which I lack skill to do so)? Or is it possible via triggers? Or via a dummy model I'd import and set the path to replace the blood effect (but which one, there're dozens of them)?

Thanks!
 
It is within the model file itself. You need War3 Mago's Model Editor -> open the model -> Windows -> Node Manager -> Right-click and remove anything that has the SPLx (BloodSplat) and SPNx (Spawned Effect) prefixes -> Save model -> Re-import it. The unit will get its blood effect removed for good, but you can make it be created via triggers as soon as the unit dies, so I guess it won't be weird when it really happens.
 
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If the model's creator is ok, I'll give it a try. I'm not excellent at editing models, but this doesn't sound too complicated. Thanks BloodSoul!

Edit: Yep, it works just fine. I'll ask Tranquil about his model. Thanks mate!
 
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