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[Solved] Removing bleeding effect on death animation

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Level 11
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Nov 23, 2013
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665
Hey,

I was wondering if it's possible to remove the bleeding effect on an unit when the death animation is played. I'd like to make this unit play its death animation: in my map, the guy falls into a coma, and all the blood makes it look weird lol.
Do I have to edit the model (which I lack skill to do so)? Or is it possible via triggers? Or via a dummy model I'd import and set the path to replace the blood effect (but which one, there're dozens of them)?

Thanks!
 
Level 13
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May 10, 2009
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It is within the model file itself. You need War3 Mago's Model Editor -> open the model -> Windows -> Node Manager -> Right-click and remove anything that has the SPLx (BloodSplat) and SPNx (Spawned Effect) prefixes -> Save model -> Re-import it. The unit will get its blood effect removed for good, but you can make it be created via triggers as soon as the unit dies, so I guess it won't be weird when it really happens.
 
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Level 11
Joined
Nov 23, 2013
Messages
665
If the model's creator is ok, I'll give it a try. I'm not excellent at editing models, but this doesn't sound too complicated. Thanks BloodSoul!

Edit: Yep, it works just fine. I'll ask Tranquil about his model. Thanks mate!
 
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