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Animation Extension

Discussion in 'Modeling & Animation' started by Kam, Oct 29, 2011.

  1. Kam

    Kam

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    I'm using a custom birth animation that I trigger using a dummy unit. The issue is that the birth animation only lasts 60 seconds and then resets. I tried extending the range in the sequence manager in magos but that did not work. How can I set the stand animation to be 180 seconds instead of 60?

    EDIT: I've attached the model I'm referring too.
     

    Attached Files:

    Last edited: Nov 3, 2011
  2. Kam

    Kam

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    bump
     
  3. Rao Dao Zao

    Rao Dao Zao

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    You can only extend the range if it doesn't overlap any other sequences, so you may need to move it to the end (or delete succeeding sequences).

    I can't look for myself since my office firewall refuses to download RARs.
     
  4. Rao Dao Zao

    Rao Dao Zao

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    Bump 'cos I'm at home now.

    Since it's based on UndeadBirth, extending the sequence alone isn't going to cut it -- everything is animated from 3333 to 63333, so extending the sequence to 12333 will just leave you with another 60 seconds of unanimation (can't say if this is what you're getting or if WC3 itself is just chopping it back to 60 itself, though; but if you're using a dummy unit, presumably you're getting said unanimation).

    Basically: extending this animation may be a decent amount of work. There don't seem to be too many keyframes per each finger joint, so it might not be too difficult to copy-pasta some of these to fill the gap.
     
  5. Kam

    Kam

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    If you know of a way to manipulate it somehow in-game I'd be open for that too.
     
  6. Argus

    Argus

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    Slowing the Animation Speed to 33% of it's normal speed, through triggers?