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Animated doodads and performance

Discussion in 'World Editor Help Zone' started by Pugnadeus, May 16, 2017.

  1. Pugnadeus

    Pugnadeus

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    I have started to use animated doodads to add additional effect to the terrain. My main concern is it's effect on the performance. In order to make the animated doodads stand out, I have to be putting massive amounts of it in the terrain. I am talking about thousands or multiple hundreds of patches of grass or brushes. I have started the map on my computer and it is not lagging at all, but I am concerned if it will make any problems in the future.

    How much performance do animated doodads take away compared to standard ones?
     
  2. A]mun

    A]mun

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    Check this template: Europe Template 0.1
    You will see that it lags periodically in the editor but not ingame.
    This is happening because of around 30k animated doodads.
    The more you delete, the less lag will be in the editor.
     
    Last edited: May 17, 2017
  3. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Doodads are also generally considered less resource intensive than destructables. Or so people claim.