- Joined
- Oct 23, 2006
- Messages
- 65
I'm currently working on a type of Frenzy, but I'm concerned with lag. I like to use a lot of doodads, to make things pretty, but I don't know what kind of performance hit average players will take on my map. What kind of doodad limit is decent? My map is 128 x 128, so it's not terribly large, but there is quite a bit of detail with the doodads. I'm not currently running into any lag myself, but I'm concerned that when there is many units on the screen with 12 players it might start to get kind of choppy. I'm going to go over and fix all my memory leaks after, because I've worked hard on this. But I don't want to continue if I need to rework all the terrain because of the amount of detail I have in it.