- Joined
- Jan 9, 2006
- Messages
- 54
In one of my new games, it is an epic size. In a full house, there are 48 bases each spawning guys every 7 sec.in total thats 336 units every 7 secs. Plus 12 heros, 1 for each player. Then theres the doodad and triggers doing checks. At first, there isnt too much lag. But as the game progresses it lags like a bitch. but the main reason for lag is the number of units at once. Ive been trying to do a trgger where the player types a code, and destrys a percentage of units the player owns. I could limit numbers of units, but it wouldnt too smart since its a footmen frenzy map. As for leaks, i dont think there r ne. A way to do this trigger would be appreciated or sum othe way to reduce lag. Thank you!