- Joined
- Jul 12, 2008
- Messages
- 3,137
So the revive trigger in a map I'm working on no longer works. I've had issues like this with every map I've ever worked on. I don't know how it happens, but somehow basic trigger functions completely cease to work.
I tried disabling anything that could potentially interfere and using troubleshooting texts along the way providing information throughout the respawn trigger's process to prove that the game has the right info (the name of the hero, spawn location, etc), and it had everything right and yet still did not revive the hero.
Eventually I got so sick of it that I simplified the trigger to its most basic form for testing purposes:
This is as simple as a trigger can get, and I see no reason for this to still do nothing.
Whatever is causing this issue, it's not in the trigger; it's in the map. If anyone knows what might cause a map to no longer be capable of reviving heroes, that info would help.
I tried disabling anything that could potentially interfere and using troubleshooting texts along the way providing information throughout the respawn trigger's process to prove that the game has the right info (the name of the hero, spawn location, etc), and it had everything right and yet still did not revive the hero.
Eventually I got so sick of it that I simplified the trigger to its most basic form for testing purposes:
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Respawn Copy
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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Actions
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Hero - Instantly revive (Dying unit) at (Center of (Playable map area)), Hide revival graphics
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This is as simple as a trigger can get, and I see no reason for this to still do nothing.
Whatever is causing this issue, it's not in the trigger; it's in the map. If anyone knows what might cause a map to no longer be capable of reviving heroes, that info would help.
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