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Alternate Worlds Arena
Map Genre: Hero Arena
Status: Beta, Playable
Story:
Twelve characters from different worlds have been summoned to place that is seemingly nowhere. The only thing they know is that only six may return to their original worlds while the rest are doomed to permanently reside on the forsaken island. Choose one out of the 23 heroes to fight in an arena where creeping and teamwork are vital to your success!
Features:
- 23 Heroes, most have triggered spells
- Shrines that can be taken over to provide a bonus to the entire team.
- Computer AI that can be used to play against or to take over players that leave.
- Damage display for most spells via floating text
- Dispel system for the sake of counting how many buffs there are on a unit and whether or not a buff is positive or negative.
- Heal System that allows healing effects on a unit to either be boosted or lowered.
- Creeps respawn after 90 seconds. Creeps also drop power yps depending on their level when they die.
- Heroes gain 2 experience per second as long as they're alive. Players gain 2 gold per second.
- Hero Stats have been altered only a little. Mainly, bonuses have been reduced and Agility provides a bonus to movement speed.
- All players have vision around shops and the fountain. The vision does not detect invisible units.
- Items can get refunded for their full price.
- Items with any charges stack
- The ability level skip for base abilities is 3 while the level skip for ultimates is 5 and heroes need to be at level 8
- Units can have a minimum of 0 movement speed and a max of 522 movement speed
- The time of day rate has been reduced to 25% of the normal rate.
- Initially, heroes spawn in a set place determined by the starting locations. After dying, heroes will get revived in a random starting location.
- Dispel Rods can be useful in countering annoying buffs.
- Charged items are useful in the beginning.
- Don't drop items near the AI; they're item thieves.
- Mana can run out quickly so wearing a Native Mask isn't a bad idea.
- Be prepared to fight mostly near the fountain.
- Don't lurk near the fountain or shops too much; you can be seen by your enemies. (Unless you're invisible.)
Full picture of the entire map.
The Dialog that allows you to select the number of kills needed to win.
The AI displays a not so threatening message after getting killed.
The Vampire's ultimate, Dark Eclipse which temporarily makes the day turn midnight.
This project is a map that I've been working on ever since the end of March. It's also the first project that I've devoted a lot of time to. It's a Hero Arena that features random heroes that are either based on existing media or something that I came up with. To win, your team needs to reach a certain amount of kills that is decided by the host via dialog in the beginning.
The map also provides a mediocre AI that is able to learn spells, buy items, and cast spells.
The AI is activated either by setting a slot to a computer player or by having the host Enable AI in the beginning of the map, causing unused slots to get taken over by a computer AI. The AI also takes over the heroes of players that leave. It gets more experience per second than normal players, but that advantage is usually overrided by human intelligence.
Team:
Basically me.
Blah
Anything found uncredited in the map was most likely made by me or I happened to miss giving credits to the resource maker. If the latter is true, please notify me so that I can fix it.
- Balance! Since I only test this map with AI, I have no idea how unbalanced something may be since it's pretty easy to kill the AI.
- Descriptions for some of the heroes, spells, and map itself are lacking.
- Items need to be more interesting.
- Some of the Heroes are too boring.
- Need a better loading screen.
- Some buffs will not update with the correct level until a bit of time has passed. Those buffs depend on auras.
The map has been widgetized to make the map load faster. If you would like to look at the map, you can PM me for an open-source one.
Released to Public
Gameplay Changes
- Banish is considered to be a negative buff.
- Different color tags used to distinguish ultimates during hero picking.
- Revamps to AI.
- Added another dialog that allows the host to disable fog of war.
- Heroes are now preloaded 1 second after the map starts to reduce the map loading time.
- AI should take over players that leave unless the game has ended.
- When respawned, creeps no longer ping the minimap.
- New item seller, Trinkets Child.
- Item classes have been removed.
- Clarity Potion's mana restore increased from 250 to 275 and duration from 14 to 16.
- Gold Coin's gold given increased from 100 to 125.
- Manual of Health nerfed from 50 to 35 extra life.
- Tome of Experience and runes are now longer dropped by creeps.
- Items that gave bonuses to attributes and other stats now only give bonuses to attributes. 3 new items have been made to give the same bonus.
- New Items: Anti-Magic Orb, Throwing Hammer, Spider Web, Boots of Speed, Potion of Greater Healing, Potion of Greater Mana, Potion of Restoration.
- Some classes for Spells implemented: Physical: Cannot damage ethereal units and Armor-Dependent: Damage depends on armor of unit.
- Generally, damage and healing for most spells have been increased.
- Wail of Banshee can now kill Hero units though it has a lower chance.
- Soul Steal now works only on enemy units.
- Nerfed Tiger Shred to damage 1% of max life per second.
- Tiger Vengeance's damage output has been increased and now stuns for 1 second.
- Ebb now creates a unit that can be destroyed by dispels.
- Haste has been replaced with Degeneration.
- Immobilizing Fear has been replaced with Dread, an Entangling Roots effect.
- Toad now has a weak attack.
- Summoned units now have their life increased when the level of the ability is increased (Ebb, Battle Standard, Tainted Fountain).
- Attempt to fix Summon Toad.
- Mind Break can now correctly target normal units.
- Fixed Mortal Slash's target fields.
- Tiger Shred is now correctly named Tiger Shred.
- Fixed healing system bug.
- Fixed scoreboard death count bug.
Gameplay Changes
- Scoreboard now shows kills and deaths for Team 1 and Team 2.
- Attempt to make preloading less boring. (If this cannot work well, I may just resort to preloading things at map initialization.)
- Initial starting gold reduced from 750 to 500.
- Sea Witch's primary attribute has been changed from Agility to Intelligence.
- Custom models for some heroes were removed: Vampire, Draconian Guard, Lizardman Warrior, Gladiator. Lizardman Warrior is now Tauren Warrior as a result. This change may be temporary or permanent.
- New hero: Dryad
- Descriptions for some items have been changed to be more consistent.
- Pendant of Energy's cost reduced from 300 to 275 and mana given reduced from 150 to 125.
- Native Mask's mana regeneration increased from 70% to 75%
- Ring of Regeneration heals with the Healing system.
- Belt of Power renamed Belt of Fortitude.
- Anti-Magic Orb icon changed.
- New Items: Scepter of Divine Right, Unknown Fang, Hard Stone, Staff of Neutralization, Key to Alacrity, Key to Wisdom, Key to Power.
- Spells now use Q,W,E, and R hotkeys.
- Spell balancing. (Didn't keep track of what I did)
- Terra Destroyer and Terrorize icon changed.
- Lizard Regeneration heals with the Healing system. (Un)fortunately, Lizard Regeneration has been replaced by Bash.
- Wail of the Banshee has a higher chance to kill units with less life.
- Crown of Nobility's item class was removed.
- Neckless of Royalty's correctly fixed to Necklace of Royalty.
- Fiery Devastation's long fire duration fixed.
- Items that aren't actively used should no longer act like one.
- Cleanse healed too much.
Bugs
- Cleanse should correctly dispel summoned units.
- Degeneration would not stop if target got out of range. (It's because of Life Drain itself)
- Separated Credits Quest into two parts.
- Made a very small in-game description.
- Heroes are now preloaded at map initialization.
- Movement speed bonus from Agi increased from 0.25 to 0.4
- Draconian Guard renamed to Dragonspawn Guard
- Rat Ogre became an Agi hero.
- New Hero: Mountain Giant
- Price of keys have been raised by 400 gold, stat bonus increased to 26 from 21.
- Periapt Vitality and Pendant of Energy effect doubled along with price.
- Boots of Speed price increased from 400 to 425 gold.
- Basic stat items price reduced from 550 gold to 500 gold.
- Scepter of Divine Right price increased from 5000 to 5500 and stat bonus increased from 25 to 30.
- Exhaustion chance to stun spell-resistant units decreased by half.
- Ebb max life upgrade reduced from 70 to 50.
- Cleanse's AoE scales with level.
- Cleanse summon damage increased.
- Grasping Treant deals damage over time
- Grasping Treant's life reduced from 50 to 40.
- Natural Healing renamed to Natural Aid and removes debuffs.
- Vampiric Drain damage reduced.
- Illusion Zap range, cooldown, and mana cost tweaked.
- Sleep duration scaling for Spore Mushroom reduced for heroes
- Icon of Earth Crush changed.
Bugs
- If Bat Swarm is used when the game is over, Vampire will be correctly paused and invulnerable.
- Tainted Fountain should not target units considered to be wards.
- Keys now show the correct stat bonus they provide in the tooltips.
- Death count should be recorded correctly. (Now it should update whenever a hero dies.)
- There are now Shrines which can be taken over to give a bonus to the entire team. (The bonuses only affect heroes.)
- Skeletal orcs will no longer revive. Bounty for them has increased a bit.
- Starting position of Blue swapped with Brown.
- More creeps added to left side of island due to lack of shrines.
- Tents are invulnerable and don't show on the minimap.
- Tauren Warrior's strength gain per level decreased
- Serbek renamed Leorio Wildclaws.
- Hard Stone increases attack damage reduced from 8 to 15 and price increased form 500 gold to 715.
- Throwing Hammer cost reduced from 50 gold to 45 gold.
- Dispel Rod now contains 3 charges and cost 100 gold from 35.
- Potion of Restoration price reduced from 400 gold to 330 gold.
- New Item: Scroll of Teleport
- Inner Power's effect changed.
- Immolate deals more damage and mana cost increased.
- Meteor Storm mana cost reduced and stuns units that aren't spell-resistant for 0.5 seconds.
- Fratility mana cost reduced.
- Mind Break mana cost tweaked.
- Natural Aid plays a dispel effect if it removed debuffs.
- Toad's attack cooldown increased from 1.00 to 1.25.
- Mur'gul Snarecaster has Frost Bolt.
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