hmm I didn't put the disabled ones because I thought that only mattered if I made them require a research or something, but if thats a problem ill put in the disabled, and I don't put shadows and shit in because they feel to large now that I've scaled everything down but I'll still see what I can do, and I knew Pro rifle was spelt wrong just couldnt remember correct spelling lol.
I'll fix tooltips, and yeah I know the terrain isn't very lively, I haven't worked on it much since I made the basic outline pretty much.
And thank you for saying it was balanced I play my map every day to get testing done, and someone always says this game imbalanced for who ever they are, and I've double checked I've been south, north, and euro and they all are pretty equal you need to fight a little different but all equal.
Native American Troops- Was thinking of adding in Native American Trading posts that could be captured, and if you capture them you can train Native Warriors who would be invisible, weaker then axeman and good for ambushes (of course I'd need to add in a scout for everyone else that saw invisible units then.
The Axeman point your made is one I get alot, I would love to do bayonet infantry instead but if I just made rifleman melee its odd to see them attacking at 0 range and smoking coming from their guns, but again I'm working on that.
The building system is being changed, because currently all the triggers I'm using to make just certain units available needs to be changed now because I'm adding way more unique units for places, so I'm gonna make everyone's worker unique instead and just lay out different barracks and trenches to simplify so that I can lower how many triggers are in map, and make it easier for me to add new stuff to certain countries as suggestions are made.
Anyway thank you for indepth comment, it will help me a lot in improving my map.