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Triggers
America Shattered.w3x
Variables
Initialization
Melee Initialization
player names
Nameing
Untitled Trigger 001 Copy 2
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Untitled Trigger 005 Copy 2
City Names
Untitled Trigger 001
income
Untitled Trigger 004
Untitled Trigger 003
Untitled Trigger 001 Copy
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Untitled Trigger 002
Income
starting gold
type commands
allying
player 1
player 1 Copy 2
player 1 Copy 3
player 1 Copy 4
player 5
player 1 Copy 5
player 1 Copy 6
player 1 Copy 7
player 1 Copy 8
player 1 Copy 9
player 1 Copy 10
player 1 Copy 11
peace
peace 1
peace 1 Copy
peace 1 Copy 2
peace 1 Copy 3
peace 1 Copy 4
peace 1 Copy 5
peace 1 Copy 6
peace 1 Copy 7
peace 1 Copy 8
peace 1 Copy 9
peace 1 Copy 10
peace 1 Copy 11
unallying
player 1 Copy
player 1 Copy Copy
player 1 Copy Copy 2
player 1 Copy Copy 3
player 1 Copy Copy 4
player 1 Copy Copy 5
player 1 Copy Copy 6
player 1 Copy Copy 7
player 1 Copy Copy 8
player 1 Copy Copy 9
player 1 Copy Copy 10
player 1 Copy Copy 11
unit Availibility
Untitled Trigger 005
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Unit Skills
Untitled Trigger 009
quests
Untitled Trigger 006
Untitled Trigger 007
Research
Untitled Trigger 010
Untitled Trigger 008
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Income
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
player names
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to Britian
Player - Set name of Player 2 (Blue) to France
Player - Set name of Player 3 (Teal) to Spain
Player - Set name of Player 4 (Purple) to Massachusetts
Player - Set name of Player 5 (Yellow) to New York
Player - Set name of Player 6 (Orange) to New Jersey
Player - Set name of Player 7 (Green) to Pennslyvania
Player - Set name of Player 8 (Pink) to Virgina
Player - Set name of Player 9 (Gray) to North Carolina
Player - Set name of Player 10 (Light Blue) to South Carolina
Player - Set name of Player 11 (Dark Green) to Georgia
Player - Set name of Player 12 (Brown) to Netherlands
Untitled Trigger 001 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 001 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -name (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to (Substring((Entered chat string), 6, 1))
Untitled Trigger 005 Copy 2
Events
Conditions
Actions
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Albany at (Center of Albany <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boston at (Center of Boston <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Columbia at (Center of Columbia <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Harrisburg at (Center of Harrisburg <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads London at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Madrid at (Center of Madrid <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Paris at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Raleigh at (Center of Raleigh <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Richmond at (Center of Richmond <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Trenton at (Center of Trenton <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Atlanta at (Center of atlanta <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Amsterdam at (Center of ) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads New Amsterdam at (Center of New_Amsterdam <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ottawa at (Center of Ottawa <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Income as a Repeating timer that will expire in 30 seconds
Untitled Trigger 003
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Income with title Income
Untitled Trigger 001 Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to City
(Life of (Attacked unit)) Less than or equal to 2000.00
Actions
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 001 Copy Copy 3
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Settlement
(Life of (Attacked unit)) Less than or equal to 2000.00
Actions
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 001 Copy Copy 2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Indian Trading Post
(Life of (Attacked unit)) Less than or equal to 2000.00
Actions
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 001 Copy Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Control Point
(Life of (Attacked unit)) Less than or equal to 2000.00
Actions
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 001 Copy Copy Copy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Town
(Life of (Attacked unit)) Less than or equal to 2000.00
Actions
Unit - Set life of (Attacked unit) to 100 %
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Untitled Trigger 002
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Income
Events
Time - Income expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add ((Number of living City units owned by (Picked player)) x 10) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Control Point units owned by (Picked player)) x 4) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Town units owned by (Picked player)) x 6) to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add ((Number of living Settlement units owned by (Picked player)) x 8) to (Picked player).Current gold)
starting gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 50)
player 1
Events
Player - Player 1 (Red) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1
Events
Player - Player 1 (Red) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Player - Make Engineer N Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer N Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer N Unavailable for training/construction by Player 3 (Teal)
Player - Make Engineer N Unavailable for training/construction by Player 8 (Pink)
Player - Make Engineer N Unavailable for training/construction by Player 9 (Gray)
Player - Make Engineer N Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Engineer N Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Engineer N Unavailable for training/construction by Player 12 (Brown)
Untitled Trigger 005 Copy
Events
Map initialization
Conditions
Actions
Player - Make Engineer C Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer C Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer C Unavailable for training/construction by Player 3 (Teal)
Player - Make Engineer C Unavailable for training/construction by Player 4 (Purple)
Player - Make Engineer C Unavailable for training/construction by Player 5 (Yellow)
Player - Make Engineer C Unavailable for training/construction by Player 6 (Orange)
Player - Make Engineer C Unavailable for training/construction by Player 7 (Green)
Player - Make Engineer C Unavailable for training/construction by Player 12 (Brown)
Untitled Trigger 005 Copy Copy 4
Events
Map initialization
Conditions
Actions
Player - Make Engineer D Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer D Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer D Unavailable for training/construction by Player 3 (Teal)
Player - Make Engineer D Unavailable for training/construction by Player 4 (Purple)
Player - Make Engineer D Unavailable for training/construction by Player 5 (Yellow)
Player - Make Engineer D Unavailable for training/construction by Player 6 (Orange)
Player - Make Engineer D Unavailable for training/construction by Player 7 (Green)
Player - Make Engineer D Unavailable for training/construction by Player 8 (Pink)
Player - Make Engineer D Unavailable for training/construction by Player 9 (Gray)
Player - Make Engineer D Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Engineer D Unavailable for training/construction by Player 11 (Dark Green)
Untitled Trigger 005 Copy Copy 4 Copy
Events
Map initialization
Conditions
Actions
Player - Make Engineer F Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer F Unavailable for training/construction by Player 12 (Brown)
Player - Make Engineer F Unavailable for training/construction by Player 3 (Teal)
Player - Make Engineer F Unavailable for training/construction by Player 4 (Purple)
Player - Make Engineer F Unavailable for training/construction by Player 5 (Yellow)
Player - Make Engineer F Unavailable for training/construction by Player 6 (Orange)
Player - Make Engineer F Unavailable for training/construction by Player 7 (Green)
Player - Make Engineer F Unavailable for training/construction by Player 8 (Pink)
Player - Make Engineer F Unavailable for training/construction by Player 9 (Gray)
Player - Make Engineer F Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Engineer F Unavailable for training/construction by Player 11 (Dark Green)
Untitled Trigger 005 Copy Copy 4 Copy Copy
Events
Map initialization
Conditions
Actions
Player - Make Engineer S Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer S Unavailable for training/construction by Player 12 (Brown)
Player - Make Engineer S Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer S Unavailable for training/construction by Player 4 (Purple)
Player - Make Engineer S Unavailable for training/construction by Player 5 (Yellow)
Player - Make Engineer S Unavailable for training/construction by Player 6 (Orange)
Player - Make Engineer S Unavailable for training/construction by Player 7 (Green)
Player - Make Engineer S Unavailable for training/construction by Player 8 (Pink)
Player - Make Engineer S Unavailable for training/construction by Player 9 (Gray)
Player - Make Engineer S Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Engineer S Unavailable for training/construction by Player 11 (Dark Green)
Untitled Trigger 005 Copy Copy 2
Events
Map initialization
Conditions
Actions
Player - Make Engineer E Unavailable for training/construction by Player 8 (Pink)
Player - Make Engineer E Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer E Unavailable for training/construction by Player 9 (Gray)
Player - Make Engineer E Unavailable for training/construction by Player 3 (Teal)
Player - Make Engineer E Unavailable for training/construction by Player 10 (Light Blue)
Player - Make Engineer E Unavailable for training/construction by Player 11 (Dark Green)
Player - Make Engineer E Unavailable for training/construction by Player 4 (Purple)
Player - Make Engineer E Unavailable for training/construction by Player 5 (Yellow)
Player - Make Engineer E Unavailable for training/construction by Player 6 (Orange)
Player - Make Engineer E Unavailable for training/construction by Player 7 (Green)
Player - Make Engineer E Unavailable for training/construction by Player 12 (Brown)
Untitled Trigger 009
Events
Unit - A unit Dies
Conditions
Actions
If ((Level of Skill (+1) for (Killing unit)) Equal to 5) then do (Do nothing) else do (Increase level of Skill (+1) for (Killing unit))
Untitled Trigger 006
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Game Basics!!! READ! with the description Income is gained from capitals and control points, without a capital you will be unable to make more workers. You can ally in game the commands are as follows:-ally color-peace color-unally colorEnjoy the game , using icon path ReplaceableTextures\CommandButtons\BTNSentryWard.blp
Quest - Create a Required quest titled Credits with the description I would like to thank the following people:pyoOutlaw-TimKod8Mack_The_GreatHoly_SausageMap made by Ares_22Models: Cavman, Blinkboy, Mechanical Man, TurieL , using icon path ReplaceableTextures\CommandButtons\BTNSentryWard.blp
Untitled Trigger 007
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Read Quests if you are confused!!!!!
Wait 10.00 seconds
Game - Display to (All players) the text: The World is different... The Americans never had the revolution, Britian was losing the French and Indian war, the colonies turned to help and eventually like in are history the French were slowly pushed back, but spain along with the Netherlands who had decided to take revenge for the loss of New Amsterdam, attacked Britian at its home land. The British barely won the war and the taxes on the Americans were massive and infuriating because of the destruction wrought on Britian.The British Weakened from the war could do nothing as slowly one by one the colonies revolted forming seperate countries and domains, now with british and european might regrowing they have their eyes set on the New World once again, and the colonies have set their eyes on their Neighbors and Europe hungry for any advantage over their colonial advesaries.
Untitled Trigger 010
Events
Conditions
Actions
Untitled Trigger 008
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Make Colonial Marine Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Dutch Musketman Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Musketeer Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Musketman Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Proffessional Musketman Unavailable for training/construction by (Owner of (Researching unit))
Player - Make Colonial Marine Unavailable for training/construction by (Owner of (Researching unit))
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