• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model: Attachments and Peasant model

Status
Not open for further replies.
Level 5
Joined
Jun 26, 2008
Messages
130
My map Alternate America is finished, I am now just adding in small ideas and fixes and some of the things I would like to have to improve my map are a Spanish helmet
HatMilJ15312.jpg
which will be used on the Spanish units to further set them apart from their enemies. I also would like to request a top hat
tophat_exb_HSTR22042.jpg
the top hat would be used for the new presidential unit, I would also like to request perhaps a tux type thing that would attach to a peasant chest/body
black_suit.jpg


If anyone could do a single one of these it would be greatly appreciated, I am sad to say I can not give rep because of my low rep myself, but I still hope someone will help me.

Link to my map: Alternate Americav.1 - The Hive Workshop - A Warcraft III Modding Site
 
eh let me see it ill try it, somethings better then nothing. I'd make my own skin except I've kinda deleted all the skinning programs I had recently... and the only computer i had that could run them is like falling apart now.
 
Well, look at your own risk :xxd:

pimpinpeasant5.jpg
pimpinpeasant.jpg


There is a problem. This skin won't apply properly to a peasant since it uvw is the same in the back at the front. This should be cnped to villager texture instead with little tweaks. Although I think it won't be needed anyway :xxd:
 
I like it, with a top hat, I could call it a president, and even without that it looks more like a colonial worker then the current workers in game.
 
Ok here is a top hat :) little to many polies to be "submitted" but, it isn't going to make it lag

By this time tomorrow it will be posted

ALSO: do you want it jet black or a little grayer or an actual texture?
 

Attachments

  • top hat.jpg
    top hat.jpg
    126.8 KB · Views: 299
I always start with more than I need, here it is right height and ready to go. (124 Polygons and 62 vertices). The texture path is "black.blp", and don't worry, the texture is less that one KB (498 bytes). All I ask is that I get given credits.
 

Attachments

  • tophat.mdx
    tophat.mdx
    4.1 KB · Views: 129
  • black.blp
    black.blp
    498 bytes · Views: 135
  • tophat.jpg
    tophat.jpg
    197.1 KB · Views: 3,778
Last edited:
The second hat is being tested at the moment and will be posted, if not tonight, tomorrow.

EDIT: for the peasant skin, just right click on the picture of it and click "save as", and Wallah!

(just import to: "Textures\Peasant.blp")


EDIT 2: one problem, what model/unit do you want it attached to? all of their attachment points are slightly off (see picture) (right now it fits to the peasant/villager model)
 

Attachments

  • spainardhat.jpg
    spainardhat.jpg
    151.6 KB · Views: 349
Last edited:
It's a custom model im using right now that I want it to fit, but im pretty sure if u make it fit the priest it will fit the model, oh and you need to rotate it so that the point that is currently on the side is facing in front of the unit.
 
Okay, what is the custom model? is it a hive one or some other site?
(the attachment points in models are not made by the game but by the modeler with a point called a helper)

EDIT: also are you using spanish conquistador
 
I am using the Spanish conquistador model but it is not what i need the helmet for, but you probally already knew that considering it has the helmet, and the two models i need the helmet to fit to are: musketeer - The Hive Workshop - A Warcraft III Modding Site and blink boys Napoleonic rifleman Napoleonic Skirmisher - The Hive Workshop - A Warcraft III Modding Site I know it already has a hat on it, but the helmet your making should be able to cover it up or at least make it almost unnoticeable from what I've seen in your screen shots. (I'm pretty sure both models have head attachment points, I believe I have put stuff on them before. but if not I'll just switch models)
 
Ok, I removed the hat from the skirmisher and no attachment point !!! (or I did something wrong) This is going to be a while.... But here is the hat, (same texture path as the conquistador)
 

Attachments

it's alright take your time, oh and I hate to ask an added thing but maybe when your done with that could you make another hat it would look like this the hat on top of this guy
Continental_Soldier2.JPG
 
well actually a great example of it is the hat admiral proudmoore wears if you can just some how take his hat off that is pretty much the attachment, and btw |I'm having issues with the spaniard hat showing up in the editor at all.
 
i know why, the path is "textures\conquistador.blp" let me fix that

EDIT: done, .mdls rule, the texture is NOW the same as the conquistador, but the hat is not fitted to a model yet. School has just b*tc* slapped me in the face.
 

Attachments

Last edited:
wait the spanard hat? your making it part of the model? because I need it to be an attachment because I use the skirmisher for multiple players in my game, (thats why i requested another hat, to seperate spanish units from other american and european units)But if your making it part the model can you make a copy of that model with the colonial hat on as well?
 
ill do that too, it's head attachment point is there, but the game wont recognize it.... only problem is that I can't get it too follow the unit's head
 
DONEEEEE!!! Hes has got the hat I pownzord the modle.


Yea just felt like typing that.. But I did attach the Spaniard hat to the Napoleonic Skirmisher didn't change any texture paths or anything so just import him and he "should" (theoretically) work. I'll edit this post with the musketeer-spaniard and the two with the American hat.

EDIT: Done. Anything else?

EDIT's EDIT: Do you want a conquistador with the American hat, and without?
 

Attachments

Last edited:
a conquistador with both hats would actually be very nice to

EDIT: The hats on the musketeers and skirmishers are not directly on them they're floating off in the distance.
 
Last edited:
? Ok, well I'll fix that

EDIT: this is it in mangos... Not quite sure whats wrong... hoping someone will see this and be able to help..
 

Attachments

  • musket.jpeg
    musket.jpeg
    58.8 KB · Views: 154
Last edited:
Zomg I revised that model again and I discover that is pretty much horrible. It is actually a miracle that it got approved. I don't know what 3rgytr54 was trying to make, but messing with this model is failure already at start. Also not all vertices are connected so it has holes on low parts. I didn't even know that it had attachment, it was my first model so I didn't know much about models back then and many essential things are missing.

I would strongly advise you to use the Hand gunner model instead, it has also melee animations (so you won't transform them to axemen again :P), it uses human mage skin, so if you want to make more realistic uniform you skin that texture and you can add helmets or bayonets or whatever you wish.
 
yup, just the only problem is that the hat wont be fitted to anything and could be floating above or under the unit's head.

EDIT: the Spaniard hat is a couple posts back, and here is the Americanhat.mdx
 

Attachments

Last edited:
Status
Not open for further replies.
Back
Top