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DotA Alternate

Submitted by AditTechno
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
「DotA Alternate」

By AditTechno

Gameplay
[tr]
The world of DotA is in clash. The other ones got here because of a reason. There's no escape...

Screenshots
[tr]
[​IMG]

[​IMG]

Features
[tr]
Choose up to 22 Heroes!
Some skills are from DotA!
20 Hero levels!

Credits
[tr]
Special Thanks
Blizzard - The map
Heinvers - Icon Pack
The Panda - Icon Pack
-Grendel - Necromagus model.
Proxy - Deathbringer model.
Whitewolf8 - I took your Hero Footman model from your campaign :).
Sellenisko - Vrykul Flame Binder model.
Direfury - Falric and Burning Avatar model.
You - For Playing
And someone else i've forgotten...

Changelog
[tr]
Version 1.0.0
Map Uploaded
Version 1.0.1
Fixed the dependency equivalents
Increased time for preparation
Added missing DISBTN Icons
Changed name of map
Version 1.0.2
Few changes and bug fixes of Dark Scientist
Omniknight's Divine Shield is now a deactivateable ability
Version 1.0.3
Changed Prisma's name to Arcanist
Changed God of Thunder's last ability to Ultimate Avatar
Changed Frederick's model
Changed God of Thunder's model
Balanced Hero Citizen's move speed
Balanced Archpriest's attack speed
Changed the effect of Demon Portal:
Level 1 - Summons 1-2 Fel Stalker (Old = 2-3 Fel Stalker)
Level 2 - Summons 2-3 Fel Stalker (Old = 2-3 Fel Ravager)
Level 3 - Summons 1-3 Fel Ravager (Old = 2-3 Infernal Machine)
Changed Claymore's attack addition to 24
Changed Mithril Hammer's attack addition to 36
Changed Great Cleave's Combat Specialist distributed damage jump rate. From (40%-50%-60%-70%) to (40%-45%-50%-55%)
Manacosts will be changed in the version 1.0.4.
Map Description Generator 「By Vengeancekael」

Author's Notes :
If you want to help me, example making other versions, creating spells, creating units, fixing bugs, PM me.

Keywords:
DotA, Aeon, Co-op[/tr][/tr][/tr][/tr][/tr]
Contents

DotA Alternate (Map)

Reviews
Moderator
09:29, 8th Apr 2016 Rufus: [IMG][c]Update Note [IMG][c]Note Not enough changes have been made. Status has been set to Awaiting Update. You should avoid updating this map too frequntly if you don't fix all the issues I point out. If you feel...
  1. 09:29, 8th Apr 2016
    Rufus:
    [​IMG]
    Update Note

    [​IMG] Note
    Not enough changes have been made. Status has been set to Awaiting Update.

    You should avoid updating this map too frequntly if you don't fix all the issues I point out.
    If you feel the need to update more often even though you don't fix all the issues I pointed out, you need to upload it in the the Map Development forum and continue developing it there.

    You need to believe yourself that all issues I mentioned have been fixed before updating this again.
    An alternative is to provide good arguments to why some things have not been fixed.

    If you do not follow the guidelines above I will reject the map.
    Rejection will only follow if you intentionally contine to update the map. Mistakes can be overseen.


    21:34, 7th Apr 2016
    Rufus:
    [​IMG]
    Rufus Moderation Note

    [​IMG] What you need to do:
    Your description is lacking. While being nice and cleaned up with a description template, it lacks information. What is different from DotA? What did you add? What are the main features?

    I tried out the game with a friend aswell, and must say that there are a lot of things that could use improvement.

    The arsenal of items are way too small to be interesting for an AoS. Being able to choose from only 11 items + a healing potion (that turns off upon being attacked, which wasn't stated in the tooltip) does not allow for a lot of variation, and all the player will end up with the same items in their inventory. Additionally those items had no reciepes. Just straight off a high gold cost which will take a long time to reach.

    Last hitting was very hard, as your minions attack very swiftly with the same damage as the hero I played. The heroes abilities cost a lot of mana. I could use two abilities one time each and then I had to either go back to the base, or wait until it regenerated (which would tkae forever). The abilities wasn't powerful either, and barely felt like they did any difference in the combat.

    In order to get his approved a lot of more items will need to be added and heroes will need a lot of balancing.

    Stuatus set to Awaiting Update.
     
  2. Whitewolf8

    Whitewolf8

    Joined:
    Aug 31, 2011
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    Haha, definitely made me laugh to see that you included Freddy.
    ...Hopefully I'll be able to test and let you know what I think at... Some point.
     
  3. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,887
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    This link makes your description hotter, also try adding screenshots.

    And change the author name to yours, else we can't be sure that this map is yours.
     
  4. AditTechno

    AditTechno

    Joined:
    Feb 28, 2016
    Messages:
    611
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    Resources:
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    Screenshot

    I already added screenshot.:thumbs_up:
     
  5. AditTechno

    AditTechno

    Joined:
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    611
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    Everyone, I'm sorry I can not update it further. My PC is not compatible on Warcraft III anymore. It will be 4 - 10 months.
     
  6. Daffa

    Daffa

    Joined:
    Jan 30, 2013
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    3
    Resources:
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    Have you seen the update for Warcraft? I'm sure the new version is compatible to all Windows variants.
     
  7. AditTechno

    AditTechno

    Joined:
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    Messages:
    611
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    It's returned to normal though, but I don't have ideas to update it yet.
     
  8. Rheiko

    Rheiko

    Joined:
    Aug 27, 2013
    Messages:
    2,926
    Resources:
    7
    Icons:
    2
    Spells:
    3
    Tutorials:
    2
    Resources:
    7
    Well, you can update it anytime you want. So there's no need to worry. Take your time to get some new ideas.
     
  9. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,559
    Resources:
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    Tutorials:
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    Resources:
    8
    [​IMG]
    Rufus Moderation Note

    [​IMG] What you need to do:
    Your description is lacking. While being nice and cleaned up with a description template, it lacks information. What is different from DotA? What did you add? What are the main features?

    I tried out the game with a friend aswell, and must say that there are a lot of things that could use improvement.

    The arsenal of items are way too small to be interesting for an AoS. Being able to choose from only 11 items + a healing potion (that turns off upon being attacked, which wasn't stated in the tooltip) does not allow for a lot of variation, and all the player will end up with the same items in their inventory. Additionally those items had no reciepes. Just straight off a high gold cost which will take a long time to reach.

    Last hitting was very hard, as your minions attack very swiftly with the same damage as the hero I played. The heroes abilities cost a lot of mana. I could use two abilities one time each and then I had to either go back to the base, or wait until it regenerated (which would tkae forever). The abilities wasn't powerful either, and barely felt like they did any difference in the combat.

    In order to get his approved a lot of more items will need to be added and heroes will need a lot of balancing.

    Stuatus set to Awaiting Update.
     
  10. AditTechno

    AditTechno

    Joined:
    Feb 28, 2016
    Messages:
    611
    Resources:
    0
    Resources:
    0
    I can't make recipes yet. Any tutorials in the tutorial forum?
    Also there is 24 items though. Check clearly in the tomb or ancient of wonders.
    I'll try to update it.
     
  11. Rufus

    Rufus

    Joined:
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    I'm sure there is. Of not there, somewhere else on the wb. It is not very hard to serach for it yourself, really. :D

    Well, in that case you might want to make that more clear, as both my friend and I only found one item shop. :)

    Good, good. keep working! :)
     
  12. AditTechno

    AditTechno

    Joined:
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    I've balanced some heroes, changed something, anything in Version 1.0.3.
     
  13. Meatmuffin

    Meatmuffin

    Joined:
    Jul 25, 2014
    Messages:
    451
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    9
    Maps:
    2
    Spells:
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    Resources:
    9
    In addition to what Rufus said, the icons for spells/commands seem very random. At least select appropriate command buttons (default ones or one of the icon packs from the Packs section, I've seen some pretty ones like this one.
     
  14. Rufus

    Rufus

    Joined:
    Oct 2, 2011
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    [​IMG]
    Update Note

    [​IMG] Note
    Not enough changes have been made. Status has been set to Awaiting Update.

    You should avoid updating this map too frequntly if you don't fix all the issues I point out.
    If you feel the need to update more often even though you don't fix all the issues I pointed out, you need to upload it in the the Map Development forum and continue developing it there.

    You need to believe yourself that all issues I mentioned have been fixed before updating this again.
    An alternative is to provide good arguments to why some things have not been fixed.

    If you do not follow the guidelines above I will reject the map.
    Rejection will only follow if you intentionally contine to update the map. Mistakes can be overseen.
     
  15. AditTechno

    AditTechno

    Joined:
    Feb 28, 2016
    Messages:
    611
    Resources:
    0
    Resources:
    0
    I think I'll try to think ideas for items. So I think i need to create a hidden item shop now.
    Some reasons :
    I'm working on a cinematic where it needs to be fixed too. So I don't have some time.
    Other thing is that items is not worked on yet. I'll get to work on it. Because I already recruited someone for spell creating and finding bugs I think. I created this map before I registered Hive though. If so, I would quickly call for reinforcements(recruitment).
    The manacost, I think this time I should lower the mana of Level 1 abilities...

    Hope you can understand. I'm trying to recruit users too.
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,081
    Resources:
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    Resources:
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    Camera should be panned on the Tavern not the base so the player can know where hero selection is.
    Why no scoreboard?