EDIT: 2 more updates for final release. I will be changing the map slightly, adding some neutrals around the map, changing terrain a bit, adding/removing trees in certain areas and maybe adding something special. And I will obviously fix the Hero issue and most likely change the Furbolg race, add some more units, more buildings and custom abilities for units and Heroes.
One of my first Altered Melee maps for Warcraft 3.
NOTE: work in progress (due to not being able to use my main computer in the near future, I upload this so I can update it from my second computer and finish it completely).
First Update, september 12, 2021:
Second Update, november 4, 2021:
Humans are High Elves. High Elves:
The High Elves are a spellcasting race.
Peasant (High Elven)
High Elven Swordsman
High Elven Archer
Ranger ---> new ability: Cold Arrow Barrage
Archmage ---> new ability: Arcane Embrace
Elven Swordmaster ---> NEW hero: abilities ---> Holy Light, Howl or Righteousness, Bash and Reincarnation.
Special: Their elven farms are far more developed than the human ones, giving 15 food per high elven farm.
Undead are more balanced (for this map) undead:
Undead are not greatly changed like the other races. The Frost Wyrms are a bit weaker and they don't have access to Obsidian Statues/Destroyers and Nerubian Towers. Cannibalize does not affect Abominations and spellcasters are slightly weaker. Necromancers can't upgrade Raise dead to summon ranged skeleton.
Necromancer (less hp, raise dead does not upgrade to ranged skeleton, slighty more attack damage and attack type changed to Piercing)
Banshee (less hp, curse debuff is now 25% instead of 33%, more attack damage and attack type changed to Piercing)
Meat Wagon (slightly less hp, attack range reduced to 1000 and cannot generate corpses with upgrade)
Frost Wyrm (less hp)
Death Knight (Arthas)
Orcs are Blackrock Clan (Blackrock Raiders). Special: Pig Farm, grants 15 food but cannot put Peons inside.
Grunt (20 less hp, no berserker strength upgrade)
Troll Headhunter (280 hp)
Catapult (hp increased to 500, attack range reduced to 1000)
Raider (defense type changed to Light from Medium)
Orc Warlock (has chaos damage)
Blademaster ---> Mirror Image costs more mana but is stronger and illusions deal minor damage.
Night Elves are Furbolgs
Furbolg: expensive but durable units, downside is that they do not have upgrades for late game. Special: they need not upgrade their Stronghold. More expensive units with high food cost.
Furbolg Elder Shaman
Tribal Shaman ---> Purge, Moonson, Battle Roar and Resurrection.
Furbolg King ---> Shockwave, Thunder Clap, Thorns Aura and Avatar.
Furbolg Mystic ---> Impale (special animation), Mystic Link, Summon Furbolg, Tranquility.