- Joined
- Jun 22, 2012
- Messages
- 472
Make a patreon and a youtube account then.
Interesting... I'll keep that in the corner of my mind
Is that Aragorn all the way to the left?
Yep! I agree, I plan to try to make another skin for this model !
Make a patreon and a youtube account then.
Is that Aragorn all the way to the left?
Does zwieb has a YouTube channel?Gaia's ORPG
Does zwieb has a YouTube channel?
Nice job on that terrain. Would like to see the whole map view - I think its in some submenu as view entire map.
Its looking dull and flat. I could still update those textures for you when I have the time. Just send them my way
I can't wait to play on the custom terrains (Mirkwood and Moria), but they won't be implemented before the v1.0 release...
Here are the whole map views :
You're right! Thanks mate, I'll send you that very soon.
Custom terrain?
I feel there are too many World Tree models and not enough giant trees + neutral ent/tree people. Most trees are about the same size, vary up the scaling value so some a big and some are small - feels more like a real forest. Also theres one tree model that looks kinda neon yellow-green ish and I feel that color stands out too much and does not match the rest of the map. Either replace it or I'll recolor the texture for you to be more dark forest green.
Hahaha- your terrains are legit - i wouldnt say they are bad. They could be a bit better though is all I'm saying. Good.
The loading screen is nice however it lacks a description.
The units are a little big in relation to buildings but maybe you wanted that since regular wc3 was like that.
All your models are really great man, plenty of creeps and army units
Gollum is way too fast
Armor amounts don't make very much sense for some units and heroes don't benefit from upgrades.
Thanks a lot for your feedback!
It is temporary, I plan to have one loading screen per playable terrain. Probably a landscape artwork that fits the terrain. I'm not a big fan of descriptions on loading screens. One thing that could be great in the same idea would be to add random tips such as strength and weakness of a faction, hidden mecanics, strategic advices, etc... But I don't think it's possible to do...
Yes, I followed wc3 on this field. But it's maybe not the best way to do it. You're not the only one to raise this problem. But my question is : are the buildings too small? Or the units too big? Strange question I know ...
That's one of the main goals of the MOD. The LOTR universe (in terms of graphics) is now well known thanks to the 6 movies and I decided to try to fit as much as possible this representation. For the lore I decided to follow the books (from what I know from them because I didn't read them, shaaaaaaaaaame). That's why the Balrog is named Gothmog for example.
The one ring grants great powers, and only one player can benefit them. You must deserve those powers ! Some units are more effective in Gollum's hunt than others.
Can you give more details what you meant about armor amounts? Perhaps giving me some concrete examples?
If I remember well, heroes don't benefit upgrades in standard wc3 melee, except maybe ultravision
New public content on Patreon :
Faramir | The French Leprechaun on Patreon
Bolg | The French Leprechaun on Patreon
Alternate forms?
I guess you talk about Bolg? It's a temporary alternate form (for now, may change). The spell is based on Metamorphosis (Night Elves) and grants stats bonus (HP, speed, range and attack cooldown).