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Seferantus
Last Activity:
Apr 7, 2017
Joined:
Feb 13, 2008
Messages:
36
Albums:
3
Location:
Germany

Seferantus

Shin-Orojin/Seforion, from Germany

Seferantus was last seen:
Apr 7, 2017
    1. andreariona
      andreariona
      Well those global loud, random screaming were actually done on a purpose, but sure why not.
    2. andreariona
      andreariona
      Yeah, I experience that kind of blackscreen issue too before, so I can feel the annoyance.

      If you guys ever decide to make a forum/community project and need a helping hand, just let me know. I grow on that site and from that, where I start my fond on wc3 modding interest.
    3. andreariona
      andreariona
      Hmm I see, kinda miss those people.
    4. andreariona
      andreariona
      Oh, I don't even know reek still on wc3 stuff, where do you contacting old Warcraft Unlimited members?
      I had humanoid deathwing for my Clash of Legends project, but haven't completely finalize it: click
    5. andreariona
      andreariona
      Idk probably because you're also doing the animations as well, since polycount reduction doesn't take me for days for a single model. Why not using base vanilla WoW Human Mesh for a base btw? The proportion seems fit best for MK stuff.

      Single Player Map fun fact: People often doesn't really care about size on a single player map that they put a 10 mb model into it.
    6. andreariona
      andreariona
      Well, indeed it might be more simple to create base mesh/weapon ourselves instead of polyreducing/geomerging each of it until it's size pretty small, but it would be no longer "WoW total conversion" anymore, isn't it? And some people were believing I were doing magic or trick as simple as said "ta-daaa" to made a multiplayer WoW maps without knowing the actual effort given into the materials. lol

      Yeah, those insane polycount models are for upcoming Warlords of Draenor expansion, their base Orc mesh with all animations has size like.. 13 mb.
    7. andreariona
      andreariona
      I manually poly reduce it, like this is for example, I manage to reduce it's size from 97,8kb into 24,2kb as I believe ingame wouldn't needed such enormous quality. but certain humanoid models are geomerged (Worgen, Dwarf, Draenei, etc) based off from Human/Orc Male as their base which I have previously reduced for time saving.

      You might be meant Garrosh, his cape are from Gul'dan btw. The texture is from Blizzard.
    8. TheFrenchLeprechaun
      TheFrenchLeprechaun
      Back again on the project and almost finished the Gondorian faction (some details need to be fixed)! I changed that assassin special unit for a guard of the citadel (found a model on Chaos Realm). See you on Skype to discuss more in details!
    9. Hayate
      Hayate
      dominik Eggers?
    10. Hayate
      Hayate
      be sure to tell me to join if you created one xd
    11. Hayate
      Hayate
      why is people from warcraft3unlimited/chaosrealm started coming to hive? is chaosrealm dead?
    12. Valandil
      Valandil
      oh this is fantastic ! whit your help the work on the mod will go faster !
    13. Valandil
      Valandil
      Hi ! can you make some Easterling models ? archers, axe man and riders ?
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  • About

    Location:
    Germany
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Human
    Favorite Organization/Clan:
    Blood Knights
    Well maybe some know me since I'm more or less "famous" in the WC3-Scene since I did a bunch of Geomerges and Animations back then, but now I started to go for some 3D Modelling and actually stopped working at any Warcraft 3 stuff (sometimes I come back to check out some new stuff).

    Some might know me as:
    Seferantus, Shin-Orojin, Seforion

    3D Stuff, Animations, Photoshop(Texturing,Editing Pictures), Strategy-Games.

    Signature

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