All Human Nations Tents_Colored

This bundle is marked as pending. It has not been reviewed by a staff member yet.
When you apply TC onto the generic in-game tent, the Team Color ends up covering the entrance leading into the tent. What I've done was make the façade its own separate geoset, so while I could color the rest of the tent, the façade will remain open. The façade has its own skin. There are no birth animations for these two tents, yet you may freely give them one however you see fit, so long as you credit me.

As for texture, I used the skin from the original Textures\LordSNatural.blp file, then blotted out what I didn't need in black, to cut down bytes.
I got rid of the Gilnean logo, the number "5," on the side and healed the canvas; dodged the canvas by 50%; and then, in the case with the Human Nations, I freehanded and gave each one a Human Nations logo, including a brand new Gilnean version.

You may add the new Gold TC onto the tents too.
For those who do not have Reforged but still want a White Team Color, use Replaceable ID 31 instead of Replaceable ID 1. Also, use Textures\GenericGlowX.blp for the Background. This will give color for both the Lordaeron and Theramore skins.

All credits ado to Blizzard Entertainment for the original models, texture, and logos.

Updates are expected.
Contents

Tent_Alterac_Colored (Texture)

Tent1_Plain_NoFacade_TC (Model)

Tent_Azeroth_Colored (Texture)

Tent_Gilneas_Colored (Texture)

Tent_Dalaran_Colored (Texture)

Tent_Kul'Tiras_Colored (Texture)

Tent_Lordaeron_Colored (Texture)

Tent_Plain_NoFacade_TC (Model)

Tent_ScarletCrusade_Colored (Texture)

Tent_ScarletOnslaught_Colored (Texture)

Tent_Stromgarde_Colored (Texture)

Tent_TheramoreIsle_Colored (Texture)

Level 20
Joined
May 25, 2017
Messages
397
I think it's a bit silly to replace the original texture if these texture is planned to make for the model tent you are providing here. Consider you crop it out the texture from other doodad, you should make it as a seperate texture.

Anyway, about the texture itself. The tent itself doesn't change much aside filling the hole from the original pattern outside and only brighter for visual sake, which is good to make the symbol or pattern stand out.

None the less, it's not bad. Maybe the tent need more contrast since brightness adjustment make the tent barely have shadow like the original.
 
Level 20
Joined
Jan 16, 2021
Messages
472
I think it's a bit silly to replace the original texture if these texture is planned to make for the model tent you are providing here. Consider you crop it out the texture from other doodad, you should make it as a seperate texture.

Anyway, about the texture itself. The tent itself doesn't change much aside filling the hole from the original pattern outside and only brighter for visual sake, which is good to make the symbol or pattern stand out.

None the less, it's not bad. Maybe the tent need more contrast since brightness adjustment make the tent barely have shadow like the original.
I think it's a bit silly to replace the original texture if these texture is planned to make for the model tent you are providing here. Consider you crop it out the texture from other doodad, you should make it as a separate texture.
I tried that, but from what harsh lessons I've learned from Magos, the program wants a certain measurement for texture. Besides, what use would the rest of the unchanged texture be, other than putting this on a file path?

According to the above description, I had to make the façade its own separate geoset, so it has an opening while the rest of the tent gets TC. If I hadn't done that, then the TC will blot out the opening to the façade because the tent is one geoset.
As for the rest of the mesh, I gave the texture some TC on their rims, so players could identify which in-game player the new tents belong. To me, it just looks better than, with all due respect for, Ujimasa Hojo's buildable version.

If you feel there should be something, then feel free to show me a texture/model of what you think I should do. It may help improve this page.
 
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