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All Hero Abilities Based On Stats

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Level 4
Joined
Aug 1, 2007
Messages
66
I'm just wondering how realistic this idea is. I'd like to base all of my heroes abilities on stats. I know how to include stats in equations for ability effects that are already triggered, but I'm not sure about ability effects that are mainly done through the object editor. Is it worth even starting this process, or is there some sort of system that would help me do this? Thanks alot for any advice.
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
Sure, it's a good idea to make fairly original abilities and requires more fun in the gameplay because you need pick your primary attribute well and (if possible) pick the right attributes to add (by tomes or something).

I use this for nearly every ability in my FF IX campaign (since it's in the game mechanics to base ability damage on magic or strength :wink:) and I can assume that people will like it :)

Good luck!
 
Level 4
Joined
Oct 15, 2008
Messages
77
its tedious. but well worth it IMO. i as well am making every heros ability scale through their primary attribute in my map. u pretty much gotta trigger every hero ability in the game. or, well, just the abilities that u dub necessary :)
 
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