- Joined
- Aug 1, 2007
- Messages
- 66
I'm just wondering how realistic this idea is. I'd like to base all of my heroes abilities on stats. I know how to include stats in equations for ability effects that are already triggered, but I'm not sure about ability effects that are mainly done through the object editor. Is it worth even starting this process, or is there some sort of system that would help me do this? Thanks alot for any advice.