If you're thinking about the Ability Power stat in LoL yes that's sort of what I'm trying to emulate.
What I'm trying to conceptualize is a stat/attribute that would increase the damage of the unit's spells by a factor and can be seen in the game's UI. Such stat can be increased thru items and is not affected by any other stat.
So what I'm wondering is how would you go about implementing it on a map?
What I'm trying to conceptualize is a stat/attribute that would increase the damage of the unit's spells by a factor and can be seen in the game's UI. Such stat can be increased thru items and is not affected by any other stat.
So what I'm wondering is how would you go about implementing it on a map?